Add project 'unfair-pong'

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Cauli Tomaz 2019-07-31 22:06:54 +02:00
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commit f4f06b6bd3
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@ -0,0 +1,167 @@
; objects
(def box {:x 90 :y 0 :vy 0 :vx 5 :w 20 :h 20})
(def floor {:x 225 :y 580 :vx 0 :vy 0 :w 130 :h 40 :hit false})
(def boundaries {:max-x 560 :min-x 10 :max-y 800})
(def walls
(rect boundaries:min-x 10 boundaries:max-x 640))
; "physics"
(def gravity .2)
(def friction .99)
(def elastic-coefficient 1.1)
(def player-friction .90)
(def player-velocity 1.2)
; controls
(def controls {:left false, :right false})
(def commands
({:key "ArrowRight" :type "keydown" :direction "right" :activate true} {:key "ArrowRight" :type "keyup" :direction "right" :activate false} {:key "ArrowLeft" :type "keydown" :direction "left" :activate true} {:key "ArrowLeft" :type "keyup" :direction "left" :activate false}))
;
(def state {:score 0})
;
(defn rect-colliding
(r1 r2)
(and
(lt r1:x
(add r2:x r2:w))
(gt
(add r1:x r1:w) r2:x)
(lt r1:y
(add r2:y r2:h))
(gt
(add r1:y r1:h) r2:y )))
;
(defn check-collisions
(b floor)
(
(set floor "hit" false)
(if
(rect-colliding b floor)
(
(set floor "hit" true)
(set b "y"
(sub floor:y box:h))
(set b "vy"
(mul b:vy -1))
(set b "vy"
(mul b:vy elastic-coefficient))))))
;
(defn move-ball
(b)
(
(set b "vy"
(mul b:vy friction))
(set b "vy"
(add b:vy gravity))
(set b "y"
(add b:y b:vy))
(set b "x"
(add b:x b:vx))))
;
(defn check-reset-ball
(b)
(
(if
(gt box:y boundaries:max-y)
(reset))))
;
(defn draw
()
(
(clear)
;score
(fill
(text 35 110 100
(concat "" state:score) "left" "monospace") "white" 3)
;draw-walls
(stroke walls "white")
;draw-floor
(stroke
(rect floor:x floor:y floor:w floor:h) "white")
(if
(eq floor:hit true)
(fill
(rect floor:x floor:y floor:w floor:h) "white"))
;draw-box
(fill
(rect box:x box:y box:w box:h) "white")))
;
(defn reset
()
(
(set box "y" -100)
(set state "score"
(add state:score 1))))
;
(defn on-hit-boundary
(thing on-hit-left on-hit-right)
(
(if
(gt
(add thing:x thing:w) boundaries:max-x)
(on-hit-right))
(if
(lt thing:x boundaries:min-x)
(on-hit-left))))
;
(defn move-player
(p)
(
(if
(eq controls:right true)
(
(set p "vx"
(add p:vx player-velocity))))
(if
(eq controls:left true)
(
(set p "vx"
(sub p:vx player-velocity))))
(set p "x"
(add floor:x floor:vx))
(set p "vx"
(mul p:vx player-friction))))
;
(defn invert-vx
(thing pos)
(
(set thing "vx"
(mul thing:vx -1))
(set thing "x" pos)))
;
(defn move
()
(
(move-player floor)
(move-ball box)
(check-collisions box floor)
(check-reset-ball box)
(on-hit-boundary box
'(invert-vx box boundaries:min-x)
'(invert-vx box
(sub boundaries:max-x box:w)))
(on-hit-boundary floor
'(invert-vx floor boundaries:min-x)
'(invert-vx floor
(sub boundaries:max-x floor:w)))))
;
(defn update
()
(
(move)
(draw)))
;
;
(defn handle-key
(e)
(
(each commands
(λ
(p)
(if
(and
(eq e:key p:key)
(eq e:type p:type))
(set controls p:direction p:activate))))))
;
(on "animate" update)
(on "key-down" handle-key)
(on "key-up" handle-key)"key-up" handle-key)