Add cheap smoothing to brush pointer

This commit is contained in:
setphen 2017-01-04 16:46:11 -05:00
parent 024bda099f
commit eb0e2c5536

View File

@ -10,7 +10,7 @@ function Pointer(offset = new Position(), color = new Color('000000'))
this.thickness = function()
{
var ratio = 10/this.position().distance_to(this.position_prev);
var ratio = 10/this.position().distance_to(this.position_prev[0]);
ratio = ratio > 1 ? 1 : ratio;
return ronin.brush.size * ratio;
}
@ -19,24 +19,49 @@ function Pointer(offset = new Position(), color = new Color('000000'))
this.draw = function()
{
if(!this.position_prev){this.position_prev = this.position(); }
if(!this.position_prev){this.position_prev = [this.position()]; return; }
var position = this.position();
this.distance += position.distance_to(this.position_prev);
var position_prev = this.position_prev[0];
//remove stale previous positions
if (this.position_prev.length > 3) this.position_prev.pop();
this.distance += position.distance_to(position_prev);
ronin.surface.context().beginPath();
ronin.surface.context().globalCompositeOperation="source-over";
ronin.surface.context().moveTo(this.position_prev.x,this.position_prev.y);
ronin.surface.context().lineTo(position.x,position.y);
ronin.surface.context().moveTo(position_prev.x,position_prev.y);
//Choose direct line or curve line based on how many samples available
if(this.position_prev.length > 1){
var d =
position.distance_to(position_prev)/
position_prev.distance_to(this.position_prev[1]);
//caluclate a control point for the quad curve
var ppx = position_prev.x - (this.position_prev[1].x - position_prev.x);
var ppy = position_prev.y - (this.position_prev[1].y - position_prev.y);
var px = (position.x + position_prev.x)/2;
var py = (position.y + position_prev.y)/2;
var tx = px + (ppx - px) * 0.2 * d;
var ty = py + (ppy - py) * 0.2 * d;
ronin.surface.context().quadraticCurveTo(tx,ty,position.x,position.y);
}
else {
ronin.surface.context().lineTo(position.x,position.y);
}
ronin.surface.context().lineCap="round";
ronin.surface.context().lineWidth = this.thickness();
ronin.surface.context().strokeStyle = ronin.brush.color.rgba();
ronin.surface.context().stroke();
ronin.surface.context().closePath();
this.position_prev = position;
this.position_prev.unshift(position);
}
this.position = function()