Fixed issue with vector fill
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2530538e21
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52a044b78e
@ -3,7 +3,7 @@ function Vector(rune)
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Module.call(this,rune);
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this.parameters = [Any];
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this.variables = {"fill_color" : "none","stroke_width" : 5,"stroke_color" : "#ffffff", "line_cap" : "square"};
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this.variables = {"fill_color" : null,"stroke_width" : 5,"stroke_color" : "#ffffff", "line_cap" : "square"};
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this.coordinates = [];
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this.last_pos = null;
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@ -13,13 +13,16 @@ function Vector(rune)
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this.passive = function(cmd)
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{
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if(!this.layer){ this.create_layer(); }
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if(!ronin.vector.layer){ ronin.vector.create_layer(); }
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this.layer.clear();
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this.layer.context().lineCap = cmd.variable("line_cap") ? cmd.variable("line_cap").value : "square";
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this.layer.context().lineWidth = cmd.variable("stroke_width") ? cmd.variable("stroke_width").value : 10;
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this.layer.context().strokeStyle = cmd.variable("stroke_color") ? cmd.variable("stroke_color").value : "#ffffff";
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this.layer.context().stroke(new Path2D(cmd.content.join(" ")));
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this.layer.context().fillStyle = cmd.variable("fill_color") ? cmd.variable("fill_color").value : "#ffffff";
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if(cmd.variable("fill_color")){ronin.vector.layer.context().fill(new Path2D(cmd.content.join(" ")));}
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ronin.vector.layer.context().stroke(new Path2D(cmd.content.join(" ")));
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}
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this.active = function(cmd)
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@ -32,12 +35,14 @@ function Vector(rune)
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ronin.surface.active_layer.context().lineCap = cmd.variable("line_cap") ? cmd.variable("line_cap").value : "square";
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ronin.surface.active_layer.context().lineWidth = cmd.variable("stroke_width") ? cmd.variable("stroke_width").value : 10;
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ronin.surface.active_layer.context().strokeStyle = cmd.variable("stroke_color") ? cmd.variable("stroke_color").value : "#ffffff";
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ronin.surface.active_layer.context().fillStyle = cmd.variable("fill_color") ? cmd.variable("fill_color").value : "#ffffff";
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if(cmd.variable("fill_color")){ronin.surface.active_layer.context().fill(new Path2D(cmd.content.join(" ")));}
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ronin.surface.active_layer.context().stroke(new Path2D(cmd.content.join(" ")));
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}
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// Tools
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this.create_path = function()
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{
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var command = "";
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