Added stencils

This commit is contained in:
Devine Lu Linvega
2016-12-28 18:29:51 -07:00
parent 2e2c2014ce
commit 407acccfe2
13 changed files with 173 additions and 83 deletions

View File

@@ -8,7 +8,7 @@ function Cursor()
if(event.ctrltKey === true && event.altKey === true && event.shiftKey === true){ /* */ }
else if(event.shiftKey === true && event.ctrlKey === true){ this.set_mode(ronin.eye); }
else if(event.shiftKey === true && event.altKey === true){ this.set_mode(ronin.surface.active_layer); }
else if(event.ctrltKey === true && event.altKey === true){ this.set_mode(ronin.eye); }
else if(event.ctrltKey === true && event.altKey === true){ this.set_mode(ronin.overlay.compositor); }
else if(event.ctrlKey === true){ this.set_mode(ronin.overlay); }
else if(event.altKey === true){ this.set_mode(ronin.surface); }
else if(event.shiftKey === true){ this.set_mode(ronin.eraser); }

View File

@@ -12,7 +12,7 @@ commander.hint.element = document.getElementById('commander_hint');
document.addEventListener('mousedown', function(e){ ronin.cursor.mouse_down(ronin.position_in_canvas(e));}, false);
document.addEventListener('mousemove', function(e){ ronin.cursor.mouse_move(ronin.position_in_canvas(e));}, false);
document.addEventListener('mouseup', function(e){ ronin.cursor.mouse_up(ronin.position_in_canvas(e));}, false);
// document.addEventListener('contextmenu', function(ev){ ev.preventDefault(); return false;}, false);
document.addEventListener('contextmenu', function(ev){ ev.preventDefault(); return false;}, false);
// Keyboard

View File

@@ -12,7 +12,7 @@ function Ronin()
this.brush = new Brush(">");
this.eraser = new Eraser(".");
this.eye = new Eye("*");
this.filter = new Filter("%");
this.render = new Render("%");
this.stroke = new Stroke("_");
this.vector = new Vector("+");
this.help = new Help("?");
@@ -25,7 +25,7 @@ function Ronin()
this.modules[this.filesave.rune] = this.filesave;
this.modules[this.history.rune] = this.history;
this.modules[this.overlay.rune] = this.overlay;
this.modules[this.filter.rune] = this.filter;
this.modules[this.render.rune] = this.render;
this.modules[this.brush.rune] = this.brush;
this.modules[this.eraser.rune] = this.eraser;
this.modules[this.eye.rune] = this.eye;