Improved help
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fc14a2dd2a
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2e2c2014ce
@ -4,35 +4,35 @@ function Ronin()
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this.element = null;
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this.widget = new Widget();
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this.overlay = new Overlay("|");
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this.brush = new Brush(">");
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this.surface = new Surface("#");
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this.fileload = new FileLoad("/");
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this.filesave = new FileSave("$");
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this.history = new History("^");
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this.overlay = new Overlay("|");
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this.brush = new Brush(">");
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this.eraser = new Eraser(".");
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this.eye = new Eye("*");
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this.filter = new Filter("%");
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this.stroke = new Stroke("_");
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this.vector = new Vector("+");
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this.help = new Help("?");
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this.history = new History("^");
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this.eraser = new Eraser(".");
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this.surface = new Surface("#");
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this.eye = new Eye("*");
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this.typo = new Typographe("&");
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this.cursor = new Cursor();
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this.modules[this.overlay.rune] = this.overlay;
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this.modules[this.brush.rune] = this.brush;
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this.modules[this.surface.rune] = this.surface;
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this.modules[this.fileload.rune] = this.fileload;
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this.modules[this.filesave.rune] = this.filesave;
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this.modules[this.filter.rune] = this.filter;
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this.modules[this.stroke.rune] = this.stroke;
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this.modules[this.vector.rune] = this.vector;
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this.modules[this.help.rune] = this.help;
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this.modules[this.history.rune] = this.history;
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this.modules[this.eraser.rune] = this.eraser;
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this.modules[this.surface.rune] = this.surface;
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this.modules[this.eye.rune] = this.eye;
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this.modules[this.typo.rune] = this.typo;
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this.modules[this.history.rune] = this.history;
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this.modules[this.overlay.rune] = this.overlay;
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this.modules[this.filter.rune] = this.filter;
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this.modules[this.brush.rune] = this.brush;
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this.modules[this.eraser.rune] = this.eraser;
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this.modules[this.eye.rune] = this.eye;
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this.modules[this.typo.rune] = this.typo;
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this.modules[this.stroke.rune] = this.stroke;
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this.modules[this.vector.rune] = this.vector;
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this.modules[this.help.rune] = this.help;
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this.cursors = [];
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@ -6,58 +6,65 @@ function Help(rune)
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{
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var w = window.open('about:blank','image from canvas');
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var html = "";
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html += this.view_intro();
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html += this.view_modules();
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html += this.view_cursors();
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html += "<hr />"
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w.document.write("<title>Help</title><style>body { font-size:11px;background:#555; color:#ccc; padding:50px} pre { width:300px; float:left} hr { clear:both}</style>"+html+"");
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html += this.view_units();
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html += this.view_presets();
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w.document.write("<title>Help</title><style>body { font-size:11px;background:#fff; color:#000; padding:10px} pre {}</style><pre>"+html+"</pre>");
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}
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//
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this.view_intro = function()
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{
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var html = "# Ronin\n## Basics\nRonin is a web based drawing application and visual language. Launch index.html and press **:**(colon) to display the command prompt. Input the commands below to interface with the different tools. \n```\n:\n```\n";
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html += "### Loading/Saving\nRequires you to run Ronin through localhost. Navigate to the Ronin folder, and run the simple http server.\n";
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html += "```\ncd /path/to/ronin/ ; Navigate to Ronin through the terminal\npython -m SimpleHTTPServer 8000 ; Start localhost\nhttp://localhost:8000/ ; Enjoy Ronin\n```\n";
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html += "### Controls\n";
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html += "```\nctrl ; Draw Overlays\nalt ; Drag Surface\nshift ; Erase\nshift+ctrl ; Eyedrop\nshift+alt ; Move Layer\n```\n";
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return html;
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}
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this.view_modules = function()
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{
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html = " Modules\n\n";
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html = "## Modules\n";
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Object.keys(ronin.modules).forEach(function (key) {
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html += key+" <b>"+ronin.modules[key].constructor.name+"</b>\n";
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html += ""
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html += "### "+key+" "+ronin.modules[key].constructor.name+"\n";
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html += ronin.modules[key].docs+"\n";
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html += "- Parameters: ";
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for (i = 0; i < ronin.modules[key].parameters.length; i++) {
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html += " "+pad(ronin.modules[key].parameters[i].name,14);
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html += pad(new ronin.modules[key].parameters[i]().example,14)+" \n";
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html += "`"+ronin.modules[key].parameters[i].name+"` ";
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}
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for (i = 0; i < ronin.modules[key].variables.length; i++) {
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html += " "+pad(ronin.modules[key].variables[i].key,14)+"= ";
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for (c = 0; c < ronin.modules[key].variables[i].candidates.length; c++) {
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html += ronin.modules[key].variables[i].candidates[c]+" ";
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}
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html += "\n";
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html += "\n";
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html += "- Variables: ";
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for (var key in ronin.modules[key].variables){
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html += "`"+key+"` ";
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}
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html += "\n"
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html += "\n\n";
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});
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return "<pre>"+html+"</pre>";
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return html;
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}
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this.view_cursors = function()
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this.view_units = function()
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{
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html = " Cursors\n\n";
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// Object.keys(ronin.modules).forEach(function (key) {
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// html += key+" <b>"+ronin.modules[key].constructor.name+"</b>\n";
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// html += ""
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// for (i = 0; i < ronin.modules[key].parameters.length; i++) {
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// html += " "+pad(ronin.modules[key].parameters[i].name,14);
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// html += pad(new ronin.modules[key].parameters[i]().example,14)+" \n";
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// }
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// for (i = 0; i < ronin.modules[key].variables.length; i++) {
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// html += " "+pad(ronin.modules[key].variables[i].key,14)+"= ";
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// for (c = 0; c < ronin.modules[key].variables[i].candidates.length; c++) {
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// html += ronin.modules[key].variables[i].candidates[c]+" ";
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// }
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// html += "\n";
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// }
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// html += "\n"
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// });
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return "<pre>"+html+"</pre>";
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html = "## Units\n";
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html += "```\n5 ; value: 5\n5,7 ; position: 5x 7y\n7x9 ; rect: 7w 9h\n#ff0000 ; color: red\n0..5 ; random: 0.0-5.0\n45' ; degree: 45/365\nrate=10 ; variable: rate = 10\n```\n";
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return html;
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}
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this.view_presets = function()
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{
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html = "## Presets\n";
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html += "### Radial Brush\n";
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html += "```\n# 8 strands\n> 600,400 45';> 600,400 90';> 600,400 135';> 600,400 180';> 600,400 225';> 600,400 270';> 600,400 315'\n# 6 strands\n> 600,400 60';> 600,400 120';> 600,400 180';> 600,400 240';> 600,400 300'\n```\n"
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html += "### Symmetry Brush\n";
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html += "```\n# XY\n> 400x 3\n# Angular brushes\n> 400x 1,1;> 400x 2,2;> 400x 3,3; > 1,1;> 2,2;> 3,3;\n```\n"
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html += "### Angular Brush\n";
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html += "```\n# Light\n> 1,1;> 2,2;> 3,3;> 4,4\n# Hard\n> 2,2;> 4,4;> 6,6;> 8,8\n# Symmetric Light\n> 1,1 600x;> 2,2 600x;> 3,3 600x;> 4,4 600x\n```\n";
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return html;
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}
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function pad(s,length)
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@ -4,6 +4,8 @@ function Module(rune)
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this.element = null;
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this.parameters = [];
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this.variables = {};
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this.docs = "Missing documentation.";
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this.active = function(cmd)
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{
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@ -52,12 +52,15 @@ function Layer(name,host = "user")
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this.mouse_down = function(position)
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{
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this.move_from = ronin.position_in_window(position);
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ronin.stroke.new_stroke();
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}
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this.mouse_move = function(position)
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{
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if(this.move_from === null){ return; }
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ronin.stroke.append_stroke(position); // Save to stroke
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position = ronin.position_in_window(position);
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var offset_x = this.move_from.x - position.x;
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@ -68,10 +71,12 @@ function Layer(name,host = "user")
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this.context().putImageData(imageData, -offset_x * 2, -offset_y * 2);
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this.move_from = new Position(position.x,position.y);
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}
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this.mouse_up = function(event)
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{
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this.move_from = null;
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ronin.stroke.save_stroke("move");
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}
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}
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