Changes 2

This commit is contained in:
2026-02-08 18:35:17 -07:00
parent 6c7c0ebc53
commit 0ddde038f5
111 changed files with 52753 additions and 273 deletions

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@@ -8,10 +8,10 @@
#if enabled, holding jump while swimming at the surface of water allows you to glide
sharkingEnabled = true
#if enabled, holding sneak while jumping will convert your horizontal speed into vertical speed
trimpEnabled = true
trimpEnabled = false
#a higher value means you can turn more sharply in the air without losing speed
#Range: 0.0 ~ 1.7976931348623157E308
airAccelerate = 14.0
airAccelerate = 18.0
#a higher value means faster air acceleration
#Range: 0.0 ~ 1.7976931348623157E308
maxAirAccelerationPerTick = 0.045
@@ -20,13 +20,13 @@
groundAccelerate = 10.0
#see uncappedBunnyhopEnabled; if you ever jump while above the hard cap speed (moveSpeed*hardCapThreshold), your speed is set to the hard cap speed
#Range: 0.0 ~ 1.7976931348623157E308
hardCapThreshold = 16.0
hardCapThreshold = 14.0
#see uncappedBunnyhopEnabled and softCapDegen; soft cap speed = (moveSpeed*softCapThreshold)
#Range: 0.0 ~ 1.7976931348623157E308
softCapThreshold = 16.0
softCapThreshold = 14.0
#the modifier used to calculate speed lost when jumping above the soft cap
#Range: 0.0 ~ 1.7976931348623157E308
softCapDegen = 0.65
softCapDegen = 0.4
#amount of friction while sharking (between 0 and 1)
#Range: 0.0 ~ 1.0
sharkingWaterFriction = 0.3
@@ -35,7 +35,7 @@
sharkingSurfaceTension = 0.2
#a lower value means less horizontal speed converted to vertical speed and vice versa
#Range: 0.0 ~ 1.7976931348623157E308
trimpMultiplier = 0.7
trimpMultiplier = 0.4
#increases the distance needed to fall in order to take fall damage; this is a server-side setting
#Range: 0.0 ~ 1.7976931348623157E308
fallDistanceThresholdIncrease = 0.0