Files
neochrome/pack/config/squakereforged-common.toml
2026-02-08 18:35:17 -07:00

43 lines
2.0 KiB
TOML

#Movement configurations
[movement]
#turns off/on the quake-style movement for the client (essentially the saved value of the ingame toggle keybind)
enabled = true
#if enabled, the soft and hard caps will not be applied at all
uncappedBunnyhopEnabled = false
#if enabled, holding jump while swimming at the surface of water allows you to glide
sharkingEnabled = true
#if enabled, holding sneak while jumping will convert your horizontal speed into vertical speed
trimpEnabled = false
#a higher value means you can turn more sharply in the air without losing speed
#Range: 0.0 ~ 1.7976931348623157E308
airAccelerate = 18.0
#a higher value means faster air acceleration
#Range: 0.0 ~ 1.7976931348623157E308
maxAirAccelerationPerTick = 0.045
#a higher value means you accelerate faster on the ground
#Range: 0.0 ~ 1.7976931348623157E308
groundAccelerate = 10.0
#see uncappedBunnyhopEnabled; if you ever jump while above the hard cap speed (moveSpeed*hardCapThreshold), your speed is set to the hard cap speed
#Range: 0.0 ~ 1.7976931348623157E308
hardCapThreshold = 14.0
#see uncappedBunnyhopEnabled and softCapDegen; soft cap speed = (moveSpeed*softCapThreshold)
#Range: 0.0 ~ 1.7976931348623157E308
softCapThreshold = 14.0
#the modifier used to calculate speed lost when jumping above the soft cap
#Range: 0.0 ~ 1.7976931348623157E308
softCapDegen = 0.4
#amount of friction while sharking (between 0 and 1)
#Range: 0.0 ~ 1.0
sharkingWaterFriction = 0.3
#amount of downward momentum you lose while entering water, a higher value means that you are able to shark after hitting the water from higher up
#Range: 0.0 ~ 1.7976931348623157E308
sharkingSurfaceTension = 0.2
#a lower value means less horizontal speed converted to vertical speed and vice versa
#Range: 0.0 ~ 1.7976931348623157E308
trimpMultiplier = 0.4
#increases the distance needed to fall in order to take fall damage; this is a server-side setting
#Range: 0.0 ~ 1.7976931348623157E308
fallDistanceThresholdIncrease = 0.0