43 lines
2.0 KiB
TOML
43 lines
2.0 KiB
TOML
|
|
#Movement configurations
|
|
[movement]
|
|
#turns off/on the quake-style movement for the client (essentially the saved value of the ingame toggle keybind)
|
|
enabled = true
|
|
#if enabled, the soft and hard caps will not be applied at all
|
|
uncappedBunnyhopEnabled = false
|
|
#if enabled, holding jump while swimming at the surface of water allows you to glide
|
|
sharkingEnabled = true
|
|
#if enabled, holding sneak while jumping will convert your horizontal speed into vertical speed
|
|
trimpEnabled = false
|
|
#a higher value means you can turn more sharply in the air without losing speed
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
airAccelerate = 18.0
|
|
#a higher value means faster air acceleration
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
maxAirAccelerationPerTick = 0.045
|
|
#a higher value means you accelerate faster on the ground
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
groundAccelerate = 10.0
|
|
#see uncappedBunnyhopEnabled; if you ever jump while above the hard cap speed (moveSpeed*hardCapThreshold), your speed is set to the hard cap speed
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
hardCapThreshold = 14.0
|
|
#see uncappedBunnyhopEnabled and softCapDegen; soft cap speed = (moveSpeed*softCapThreshold)
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
softCapThreshold = 14.0
|
|
#the modifier used to calculate speed lost when jumping above the soft cap
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
softCapDegen = 0.4
|
|
#amount of friction while sharking (between 0 and 1)
|
|
#Range: 0.0 ~ 1.0
|
|
sharkingWaterFriction = 0.3
|
|
#amount of downward momentum you lose while entering water, a higher value means that you are able to shark after hitting the water from higher up
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
sharkingSurfaceTension = 0.2
|
|
#a lower value means less horizontal speed converted to vertical speed and vice versa
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
trimpMultiplier = 0.4
|
|
#increases the distance needed to fall in order to take fall damage; this is a server-side setting
|
|
#Range: 0.0 ~ 1.7976931348623157E308
|
|
fallDistanceThresholdIncrease = 0.0
|
|
|