packwiz/curseforge/curseforge.go
2019-09-16 21:44:40 +01:00

255 lines
6.7 KiB
Go

package curseforge
import (
"errors"
"regexp"
"strconv"
"github.com/comp500/packwiz/cmd"
"github.com/comp500/packwiz/core"
"github.com/mitchellh/mapstructure"
"github.com/spf13/cobra"
)
var curseforgeCmd = &cobra.Command{
Use: "curseforge",
Aliases: []string{"cf", "curse"},
Short: "Manage curseforge-based mods",
}
func init() {
cmd.Add(curseforgeCmd)
core.Updaters["curseforge"] = cfUpdater{}
}
var fileIDRegexes = [...]*regexp.Regexp{
regexp.MustCompile("^https?:\\/\\/minecraft\\.curseforge\\.com\\/projects\\/(.+)\\/files\\/(\\d+)"),
regexp.MustCompile("^https?:\\/\\/(?:www\\.)?curseforge\\.com\\/minecraft\\/mc-mods\\/(.+)\\/files\\/(\\d+)"),
regexp.MustCompile("^https?:\\/\\/(?:www\\.)?curseforge\\.com\\/minecraft\\/mc-mods\\/(.+)\\/download\\/(\\d+)"),
}
func getFileIDsFromString(mod string) (bool, int, int, error) {
for _, v := range fileIDRegexes {
matches := v.FindStringSubmatch(mod)
if matches != nil && len(matches) == 3 {
modID, err := modIDFromSlug(matches[1])
fileID, err := strconv.Atoi(matches[2])
if err != nil {
return true, 0, 0, err
}
return true, modID, fileID, nil
}
}
return false, 0, 0, nil
}
var modSlugRegexes = [...]*regexp.Regexp{
regexp.MustCompile("^https?:\\/\\/minecraft\\.curseforge\\.com\\/projects\\/([^\\/]+)"),
regexp.MustCompile("^https?:\\/\\/(?:www\\.)?curseforge\\.com\\/minecraft\\/mc-mods\\/([^\\/]+)"),
// Exact slug matcher
regexp.MustCompile("^[a-z][\\da-z\\-_]{0,127}$"),
}
func getModIDFromString(mod string) (bool, int, error) {
// Check if it's just a number first
modID, err := strconv.Atoi(mod)
if err == nil && modID > 0 {
return true, modID, nil
}
for _, v := range modSlugRegexes {
matches := v.FindStringSubmatch(mod)
if matches != nil {
var slug string
if len(matches) == 2 {
slug = matches[1]
} else if len(matches) == 1 {
slug = matches[0]
} else {
continue
}
modID, err := modIDFromSlug(slug)
if err != nil {
return true, 0, err
}
return true, modID, nil
}
}
return false, 0, nil
}
func createModFile(modInfo modInfo, fileInfo modFileInfo, index *core.Index) error {
updateMap := make(map[string]map[string]interface{})
var err error
updateMap["curseforge"], err = cfUpdateData{
ProjectID: modInfo.ID,
FileID: fileInfo.ID,
// TODO: determine update channel
ReleaseChannel: "beta",
}.ToMap()
if err != nil {
return err
}
modMeta := core.Mod{
Name: modInfo.Name,
FileName: fileInfo.FileName,
Side: core.UniversalSide,
Download: core.ModDownload{
URL: fileInfo.DownloadURL,
// TODO: murmur2 hashing may be unstable in curse api, calculate the hash manually?
// TODO: check if the hash is invalid (e.g. 0)
HashFormat: "murmur2",
Hash: strconv.Itoa(fileInfo.Fingerprint),
},
Update: updateMap,
}
path := modMeta.SetMetaName(modInfo.Slug)
// If the file already exists, this will overwrite it!!!
// TODO: Should this be improved?
// Current strategy is to go ahead and do stuff without asking, with the assumption that you are using
// VCS anyway.
format, hash, err := modMeta.Write()
if err != nil {
return err
}
return index.RefreshFileWithHash(path, format, hash, true)
}
type cfUpdateData struct {
ProjectID int `mapstructure:"project-id"`
FileID int `mapstructure:"file-id"`
ReleaseChannel string `mapstructure:"release-channel"`
}
func (u cfUpdateData) ToMap() (map[string]interface{}, error) {
newMap := make(map[string]interface{})
err := mapstructure.Decode(u, &newMap)
return newMap, err
}
type cfUpdater struct{}
func (u cfUpdater) ParseUpdate(updateUnparsed map[string]interface{}) (interface{}, error) {
var updateData cfUpdateData
err := mapstructure.Decode(updateUnparsed, &updateData)
return updateData, err
}
type cachedStateStore struct {
modInfo
hasFileInfo bool
fileID int
fileInfo modFileInfo
}
func (u cfUpdater) CheckUpdate(mods []core.Mod, mcVersion string) ([]core.UpdateCheck, error) {
results := make([]core.UpdateCheck, len(mods))
modIDs := make([]int, len(mods))
modInfos := make([]modInfo, len(mods))
for i, v := range mods {
projectRaw, ok := v.GetParsedUpdateData("curseforge")
if !ok {
results[i] = core.UpdateCheck{Error: errors.New("couldn't parse mod data")}
continue
}
project := projectRaw.(cfUpdateData)
modIDs[i] = project.ProjectID
}
modInfosUnsorted, err := getModInfoMultiple(modIDs)
if err != nil {
return nil, err
}
for _, v := range modInfosUnsorted {
for i, id := range modIDs {
if id == v.ID {
modInfos[i] = v
break
}
}
}
for i, v := range mods {
projectRaw, ok := v.GetParsedUpdateData("curseforge")
if !ok {
results[i] = core.UpdateCheck{Error: errors.New("couldn't parse mod data")}
continue
}
project := projectRaw.(cfUpdateData)
updateAvailable := false
fileID := project.FileID
fileInfoObtained := false
var fileInfoData modFileInfo
var fileName string
for _, file := range modInfos[i].GameVersionLatestFiles {
// TODO: change to timestamp-based comparison??
// TODO: manage alpha/beta/release correctly, check update channel?
// Choose "newest" version by largest ID
if file.GameVersion == mcVersion && file.ID > fileID {
updateAvailable = true
fileID = file.ID
fileName = file.Name
}
}
if !updateAvailable {
results[i] = core.UpdateCheck{UpdateAvailable: false}
continue
}
// The API also provides some files inline, because that's efficient!
for _, file := range modInfos[i].LatestFiles {
if file.ID == fileID {
fileInfoObtained = true
fileInfoData = file
}
}
results[i] = core.UpdateCheck{
UpdateAvailable: true,
UpdateString: v.FileName + " -> " + fileName,
CachedState: cachedStateStore{modInfos[i], fileInfoObtained, fileID, fileInfoData},
}
}
return results, nil
}
func (u cfUpdater) DoUpdate(mods []*core.Mod, cachedState []interface{}) error {
// "Do" isn't really that accurate, more like "Apply", because all the work is done in CheckUpdate!
for i, v := range mods {
modState := cachedState[i].(cachedStateStore)
fileInfoData := modState.fileInfo
if !modState.hasFileInfo {
var err error
fileInfoData, err = getFileInfo(modState.ID, modState.fileID)
if err != nil {
return err
}
}
v.FileName = fileInfoData.FileName
v.Name = modState.Name
v.Download = core.ModDownload{
URL: fileInfoData.DownloadURL,
// TODO: murmur2 hashing may be unstable in curse api, calculate the hash manually?
// TODO: check if the hash is invalid (e.g. 0)
HashFormat: "murmur2",
Hash: strconv.Itoa(fileInfoData.Fingerprint),
}
v.Update["curseforge"]["project-id"] = modState.ID
v.Update["curseforge"]["file-id"] = fileInfoData.ID
}
return nil
}