package curseforge import ( "errors" "regexp" "strconv" "github.com/comp500/packwiz/cmd" "github.com/comp500/packwiz/core" "github.com/mitchellh/mapstructure" "github.com/spf13/cobra" ) var curseforgeCmd = &cobra.Command{ Use: "curseforge", Aliases: []string{"cf", "curse"}, Short: "Manage curseforge-based mods", } func init() { cmd.Add(curseforgeCmd) core.Updaters["curseforge"] = cfUpdater{} } var fileIDRegexes = [...]*regexp.Regexp{ regexp.MustCompile("^https?://minecraft\\.curseforge\\.com/projects/(.+)/files/(\\d+)"), regexp.MustCompile("^https?://(?:www\\.)?curseforge\\.com/minecraft/mc-mods/(.+)/files/(\\d+)"), regexp.MustCompile("^https?://(?:www\\.)?curseforge\\.com/minecraft/mc-mods/(.+)/download/(\\d+)"), } func getFileIDsFromString(mod string) (bool, int, int, error) { for _, v := range fileIDRegexes { matches := v.FindStringSubmatch(mod) if matches != nil && len(matches) == 3 { modID, err := modIDFromSlug(matches[1]) fileID, err := strconv.Atoi(matches[2]) if err != nil { return true, 0, 0, err } return true, modID, fileID, nil } } return false, 0, 0, nil } var modSlugRegexes = [...]*regexp.Regexp{ regexp.MustCompile("^https?://minecraft\\.curseforge\\.com/projects/([^/]+)"), regexp.MustCompile("^https?://(?:www\\.)?curseforge\\.com/minecraft/mc-mods/([^/]+)"), // Exact slug matcher regexp.MustCompile("^[a-z][\\da-z\\-_]{0,127}$"), } func getModIDFromString(mod string) (bool, int, error) { // Check if it's just a number first modID, err := strconv.Atoi(mod) if err == nil && modID > 0 { return true, modID, nil } for _, v := range modSlugRegexes { matches := v.FindStringSubmatch(mod) if matches != nil { var slug string if len(matches) == 2 { slug = matches[1] } else if len(matches) == 1 { slug = matches[0] } else { continue } modID, err := modIDFromSlug(slug) if err != nil { return true, 0, err } return true, modID, nil } } return false, 0, nil } func createModFile(modInfo modInfo, fileInfo modFileInfo, index *core.Index) error { updateMap := make(map[string]map[string]interface{}) var err error updateMap["curseforge"], err = cfUpdateData{ ProjectID: modInfo.ID, FileID: fileInfo.ID, // TODO: determine update channel ReleaseChannel: "beta", }.ToMap() if err != nil { return err } modMeta := core.Mod{ Name: modInfo.Name, FileName: fileInfo.FileName, Side: core.UniversalSide, Download: core.ModDownload{ URL: fileInfo.DownloadURL, // TODO: murmur2 hashing may be unstable in curse api, calculate the hash manually? // TODO: check if the hash is invalid (e.g. 0) HashFormat: "murmur2", Hash: strconv.Itoa(fileInfo.Fingerprint), }, Update: updateMap, } path := modMeta.SetMetaName(modInfo.Slug) // If the file already exists, this will overwrite it!!! // TODO: Should this be improved? // Current strategy is to go ahead and do stuff without asking, with the assumption that you are using // VCS anyway. format, hash, err := modMeta.Write() if err != nil { return err } return index.RefreshFileWithHash(path, format, hash, true) } type cfUpdateData struct { ProjectID int `mapstructure:"project-id"` FileID int `mapstructure:"file-id"` ReleaseChannel string `mapstructure:"release-channel"` } func (u cfUpdateData) ToMap() (map[string]interface{}, error) { newMap := make(map[string]interface{}) err := mapstructure.Decode(u, &newMap) return newMap, err } type cfUpdater struct{} func (u cfUpdater) ParseUpdate(updateUnparsed map[string]interface{}) (interface{}, error) { var updateData cfUpdateData err := mapstructure.Decode(updateUnparsed, &updateData) return updateData, err } type cachedStateStore struct { modInfo hasFileInfo bool fileID int fileInfo modFileInfo } func (u cfUpdater) CheckUpdate(mods []core.Mod, mcVersion string) ([]core.UpdateCheck, error) { results := make([]core.UpdateCheck, len(mods)) modIDs := make([]int, len(mods)) modInfos := make([]modInfo, len(mods)) for i, v := range mods { projectRaw, ok := v.GetParsedUpdateData("curseforge") if !ok { results[i] = core.UpdateCheck{Error: errors.New("couldn't parse mod data")} continue } project := projectRaw.(cfUpdateData) modIDs[i] = project.ProjectID } modInfosUnsorted, err := getModInfoMultiple(modIDs) if err != nil { return nil, err } for _, v := range modInfosUnsorted { for i, id := range modIDs { if id == v.ID { modInfos[i] = v break } } } for i, v := range mods { projectRaw, ok := v.GetParsedUpdateData("curseforge") if !ok { results[i] = core.UpdateCheck{Error: errors.New("couldn't parse mod data")} continue } project := projectRaw.(cfUpdateData) updateAvailable := false fileID := project.FileID fileInfoObtained := false var fileInfoData modFileInfo var fileName string for _, file := range modInfos[i].GameVersionLatestFiles { // TODO: change to timestamp-based comparison?? // TODO: manage alpha/beta/release correctly, check update channel? // Choose "newest" version by largest ID if file.GameVersion == mcVersion && file.ID > fileID { updateAvailable = true fileID = file.ID fileName = file.Name } } if !updateAvailable { results[i] = core.UpdateCheck{UpdateAvailable: false} continue } // The API also provides some files inline, because that's efficient! for _, file := range modInfos[i].LatestFiles { if file.ID == fileID { fileInfoObtained = true fileInfoData = file } } results[i] = core.UpdateCheck{ UpdateAvailable: true, UpdateString: v.FileName + " -> " + fileName, CachedState: cachedStateStore{modInfos[i], fileInfoObtained, fileID, fileInfoData}, } } return results, nil } func (u cfUpdater) DoUpdate(mods []*core.Mod, cachedState []interface{}) error { // "Do" isn't really that accurate, more like "Apply", because all the work is done in CheckUpdate! for i, v := range mods { modState := cachedState[i].(cachedStateStore) fileInfoData := modState.fileInfo if !modState.hasFileInfo { var err error fileInfoData, err = getFileInfo(modState.ID, modState.fileID) if err != nil { return err } } v.FileName = fileInfoData.FileName v.Name = modState.Name v.Download = core.ModDownload{ URL: fileInfoData.DownloadURL, // TODO: murmur2 hashing may be unstable in curse api, calculate the hash manually? // TODO: check if the hash is invalid (e.g. 0) HashFormat: "murmur2", Hash: strconv.Itoa(fileInfoData.Fingerprint), } v.Update["curseforge"]["project-id"] = modState.ID v.Update["curseforge"]["file-id"] = fileInfoData.ID } return nil }