Prefer game versions according to acceptable versions list (fixes #181)

The acceptable versions list should now be specified in order of preference, where the last version is the most preferable Minecraft version
This commit is contained in:
comp500
2023-02-14 16:10:06 +00:00
parent d667447a88
commit d38d279d98
9 changed files with 123 additions and 145 deletions

View File

@@ -227,10 +227,14 @@ func parseSlugOrUrl(input string, slug *string, version *string, versionID *stri
return
}
func findLatestVersion(versions []*modrinthApi.Version, useFlexVer bool) *modrinthApi.Version {
func findLatestVersion(versions []*modrinthApi.Version, gameVersions []string, useFlexVer bool) *modrinthApi.Version {
latestValidVersion := versions[0]
latestValidLoaderIdx := getMinLoaderIdx(versions[0].Loaders)
bestGameVersion := core.HighestSliceIndex(gameVersions, versions[0].GameVersions)
for _, v := range versions[1:] {
loaderIdx := getMinLoaderIdx(v.Loaders)
gameVersionIdx := core.HighestSliceIndex(gameVersions, v.GameVersions)
var compare int32
if useFlexVer {
// Use FlexVer to compare versions
@@ -238,22 +242,18 @@ func findLatestVersion(versions []*modrinthApi.Version, useFlexVer bool) *modrin
}
if compare == 0 {
loaderIdx := getMinLoaderIdx(v.Loaders)
// Prefer loaders; principally Quilt over Fabric, mods over datapacks (Modrinth backend handles filtering)
if loaderIdx < latestValidLoaderIdx {
latestValidVersion = v
latestValidLoaderIdx = loaderIdx
continue
if loaderIdx < latestValidLoaderIdx { // Prefer loaders; principally Quilt over Fabric, mods over datapacks (Modrinth backend handles filtering)
compare = 1
} else if gameVersionIdx > bestGameVersion { // Prefer later specified game versions (main version specified last)
compare = 1
} else if v.DatePublished.After(*latestValidVersion.DatePublished) { // FlexVer comparison is equal or disabled, compare date instead
compare = 1
}
// FlexVer comparison is equal, compare date instead
if v.DatePublished.After(*latestValidVersion.DatePublished) {
latestValidVersion = v
latestValidLoaderIdx = getMinLoaderIdx(v.Loaders)
}
} else if compare > 0 {
}
if compare > 0 {
latestValidVersion = v
latestValidLoaderIdx = getMinLoaderIdx(v.Loaders)
latestValidLoaderIdx = loaderIdx
bestGameVersion = gameVersionIdx
}
}
@@ -261,11 +261,10 @@ func findLatestVersion(versions []*modrinthApi.Version, useFlexVer bool) *modrin
}
func getLatestVersion(projectID string, name string, pack core.Pack) (*modrinthApi.Version, error) {
mcVersion, err := pack.GetMCVersion()
gameVersions, err := pack.GetSupportedMCVersions()
if err != nil {
return nil, err
}
gameVersions := append([]string{mcVersion}, viper.GetStringSlice("acceptable-game-versions")...)
var loaders []string
if viper.GetString("datapack-folder") != "" {
loaders = append(pack.GetLoaders(), withDatapackPathMRLoaders...)
@@ -285,10 +284,10 @@ func getLatestVersion(projectID string, name string, pack core.Pack) (*modrinthA
// TODO: option to always compare using flexver?
// TODO: ask user which one to use?
flexverLatest := findLatestVersion(result, true)
releaseDateLatest := findLatestVersion(result, false)
flexverLatest := findLatestVersion(result, gameVersions, true)
releaseDateLatest := findLatestVersion(result, gameVersions, false)
if flexverLatest != releaseDateLatest && releaseDateLatest.VersionNumber != nil && flexverLatest.VersionNumber != nil {
fmt.Printf("Warning: Modrinth versions for %s inconsistent between version numbers and release dates (%s newer than %s)\n", name, *releaseDateLatest.VersionNumber, *flexverLatest.VersionNumber)
fmt.Printf("Warning: Modrinth versions for %s inconsistent between latest version number and newest release date (%s vs %s)\n", name, *flexverLatest.VersionNumber, *releaseDateLatest.VersionNumber)
}
return releaseDateLatest, nil