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Implement update routines for CF
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parent
b77e2080c7
commit
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@ -8,9 +8,9 @@ type Updater interface {
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// ParseUpdate takes an unparsed interface{} (as a map[string]interface{}), and returns an Updater for a mod file.
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// This can be done using the mapstructure library or your own parsing methods.
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ParseUpdate(map[string]interface{}) (interface{}, error)
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// CheckUpdate checks whether there is an update for each of the mods in the given slice,
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// CheckUpdate checks whether there is an update for each of the mods in the given slice, for the given MC version,
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// called for all of the mods that this updater handles
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CheckUpdate([]Mod) ([]UpdateCheck, error)
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CheckUpdate([]Mod, string) ([]UpdateCheck, error)
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// DoUpdate carries out the update previously queried in CheckUpdate, on each Mod's metadata,
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// given pointers to Mods and the value of CachedState for each mod
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DoUpdate([]*Mod, []interface{}) error
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@ -31,7 +31,6 @@ type UpdateCheck struct {
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Error error
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}
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// TODO: new docs
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// to carry out updating:
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// go through all metafiles in index
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@ -1,6 +1,7 @@
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package curseforge
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import (
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"errors"
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"fmt"
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"regexp"
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"strconv"
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@ -198,16 +199,91 @@ func (u cfUpdater) ParseUpdate(updateUnparsed map[string]interface{}) (interface
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return updateData, err
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}
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func (u cfUpdater) CheckUpdate(mod []core.Mod) ([]core.UpdateCheck, error) {
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return nil, nil
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type cachedStateStore struct {
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modInfo
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fileInfo modFileInfo
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}
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func (u cfUpdater) DoUpdate(mod []*core.Mod, cachedState []interface{}) error {
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// TODO: implement updating
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// modInfoData, err := getModInfo(u.ProjectID)
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// if err != nil {
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// return false, err
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// }
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func (u cfUpdater) CheckUpdate(mods []core.Mod, mcVersion string) ([]core.UpdateCheck, error) {
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results := make([]core.UpdateCheck, len(mods))
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// TODO: make this batched
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for i, v := range mods {
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projectRaw, ok := v.GetParsedUpdateData("curseforge")
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if !ok {
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results[i] = core.UpdateCheck{Error: errors.New("couldn't parse mod data")}
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continue
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}
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project := projectRaw.(cfUpdateData)
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modInfoData, err := getModInfo(project.ProjectID)
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if err != nil {
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results[i] = core.UpdateCheck{Error: err}
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continue
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}
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updateAvailable := false
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fileID := project.FileID
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fileInfoObtained := false
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var fileInfoData modFileInfo
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for _, file := range modInfoData.GameVersionLatestFiles {
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// TODO: change to timestamp-based comparison??
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// TODO: manage alpha/beta/release correctly, check update channel?
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// Choose "newest" version by largest ID
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if file.GameVersion == mcVersion && file.ID > fileID {
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updateAvailable = true
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fileID = file.ID
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}
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}
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if !updateAvailable {
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results[i] = core.UpdateCheck{UpdateAvailable: false}
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continue
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}
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// The API also provides some files inline, because that's efficient!
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for _, file := range modInfoData.LatestFiles {
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if file.ID == fileID {
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fileInfoObtained = true
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fileInfoData = file
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}
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}
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if !fileInfoObtained {
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fileInfoData, err = getFileInfo(project.ProjectID, fileID)
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if err != nil {
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results[i] = core.UpdateCheck{Error: err}
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continue
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}
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}
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results[i] = core.UpdateCheck{
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UpdateAvailable: true,
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UpdateString: v.FileName + " -> " + fileInfoData.FileName,
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CachedState: cachedStateStore{modInfoData, fileInfoData},
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}
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}
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return results, nil
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}
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func (u cfUpdater) DoUpdate(mods []*core.Mod, cachedState []interface{}) error {
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// "Do" isn't really that accurate, more like "Apply", because all the work is done in CheckUpdate!
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for i, v := range mods {
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modState := cachedState[i].(cachedStateStore)
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v.FileName = modState.fileInfo.FileName
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v.Name = modState.Name
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v.Download = core.ModDownload{
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URL: modState.fileInfo.DownloadURL,
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// TODO: murmur2 hashing may be unstable in curse api, calculate the hash manually?
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// TODO: check if the hash is invalid (e.g. 0)
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HashFormat: "murmur2",
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Hash: strconv.Itoa(modState.fileInfo.Fingerprint),
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}
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v.Update["curseforge"]["ProjectID"] = modState.ID
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v.Update["curseforge"]["FileID"] = modState.fileInfo.ID
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}
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return nil
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}
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@ -125,7 +125,7 @@ func cmdInstall(flags core.Flags, mod string, modArgsTail []string) error {
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fileInfoObtained := false
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var fileInfoData modFileInfo
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if fileID == 0 {
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// TODO: how do we decide which version to use?
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// TODO: change to timestamp-based comparison??
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for _, v := range modInfoData.GameVersionLatestFiles {
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// Choose "newest" version by largest ID
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if v.GameVersion == mcVersion && v.ID > fileID {
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