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- Fixed creation of duplicate index entries when importing from CurseForge (fixes #224) - Automatically remove duplicates in index - Fixed `packwiz serve` with a custom `--pack-root` argument (fixes #223) - Fixed `packwiz serve` with a custom index.toml location - Cleaned up internal serving code, added comments and better errors - Refactored path handling code - Improved refreshing/exporting performance - Factored out duplicated exporting logic - Replaced GetAllMods calls with cleaner LoadAllMods calls and made the former private - Improved variable names in update command - Improved handling of aliassed files - Changed CheckUpdate to take references to metadata - Removed the ability to use an absolute path to the index file (that probably didn't work anyway) - Behaviour change: order of entries in exported files may be random
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@@ -386,9 +386,12 @@ func getBestHash(v *modrinthApi.File) (string, string) {
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func getInstalledProjectIDs(index *core.Index) []string {
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var installedProjects []string
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for _, modPath := range index.GetAllMods() {
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mod, err := core.LoadMod(modPath)
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if err == nil {
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// Get modids of all mods
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mods, err := index.LoadAllMods()
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if err != nil {
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fmt.Printf("Failed to determine existing projects: %v\n", err)
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} else {
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for _, mod := range mods {
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data, ok := mod.GetParsedUpdateData("modrinth")
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if ok {
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updateData, ok := data.(mrUpdateData)
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