Support NeoForge as a loader (compatible with Forge mods)

TODO: implement support in migrate command
This commit is contained in:
comp500
2023-07-30 14:55:34 +01:00
parent 38dcc505e5
commit 234f927be9
5 changed files with 21 additions and 15 deletions

View File

@@ -155,7 +155,7 @@ func getProjectTypeFolder(projectType string, fileLoaders []string, packLoaders
}
return "shaderpacks", nil
} else if projectType == "mod" {
// Look up pack loaders in the list of loaders (note this is currently filtered to quilt/fabric/forge)
// Look up pack loaders in the list of loaders (note this is currently filtered to quilt/fabric/neoforge/forge)
bestLoaderIdx := math.MaxInt
for _, v := range fileLoaders {
if slices.Contains(packLoaders, v) {