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Support NeoForge as a loader (compatible with Forge mods)
TODO: implement support in migrate command
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@@ -155,7 +155,7 @@ func getProjectTypeFolder(projectType string, fileLoaders []string, packLoaders
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}
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return "shaderpacks", nil
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} else if projectType == "mod" {
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// Look up pack loaders in the list of loaders (note this is currently filtered to quilt/fabric/forge)
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// Look up pack loaders in the list of loaders (note this is currently filtered to quilt/fabric/neoforge/forge)
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bestLoaderIdx := math.MaxInt
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for _, v := range fileLoaders {
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if slices.Contains(packLoaders, v) {
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