Improve handling of manual downloads; "Continue" now rechecks files

This commit is contained in:
comp500 2022-05-23 17:38:01 +01:00
parent 73d21a475a
commit c2ee6fca8b
2 changed files with 52 additions and 33 deletions

View File

@ -292,7 +292,7 @@ internal class DownloadTask private constructor(val metadata: IndexFile.File, de
companion object {
@JvmStatic
fun createTasksFromIndex(index: IndexFile, defaultFormat: String, downloadSide: Side): List<DownloadTask> {
fun createTasksFromIndex(index: IndexFile, defaultFormat: String, downloadSide: Side): MutableList<DownloadTask> {
val tasks = ArrayList<DownloadTask>()
for (file in Objects.requireNonNull(index.files)) {
tasks.add(DownloadTask(file, defaultFormat, downloadSide))

View File

@ -314,8 +314,8 @@ class UpdateManager internal constructor(private val opts: Options, val ui: IUse
}
// TODO: task failed function?
val nonFailedFirstTasks = tasks.filter { t -> !t.failed() }.toList()
val optionTasks = nonFailedFirstTasks.filter(DownloadTask::correctSide).filter(DownloadTask::isOptional).toList()
tasks.removeAll { it.failed() }
val optionTasks = tasks.filter(DownloadTask::correctSide).filter(DownloadTask::isOptional).toList()
val optionsChanged = optionTasks.any(DownloadTask::isNewOptional)
if (optionTasks.isNotEmpty() && !optionsChanged) {
if (!ui.optionsButtonPressed) {
@ -339,35 +339,11 @@ class UpdateManager internal constructor(private val opts: Options, val ui: IUse
// TODO: keep this enabled? then apply changes after download process?
ui.disableOptionsButton(optionTasks.isNotEmpty())
ui.submitProgress(InstallProgress("Validating existing files..."))
// Validate existing files
for (downloadTask in nonFailedFirstTasks.filter(DownloadTask::correctSide)) {
downloadTask.validateExistingFile(opts.packFolder)
}
// Resolve CurseForge metadata
val cfFiles = nonFailedFirstTasks.asSequence().filter { !it.alreadyUpToDate }
.filter(DownloadTask::correctSide)
.map { it.metadata }
.filter { it.linkedFile != null }
.filter { it.linkedFile?.download?.mode == "metadata:curseforge" }.toList()
if (cfFiles.isNotEmpty()) {
ui.submitProgress(InstallProgress("Resolving CurseForge metadata..."))
val resolveFailures = resolveCfMetadata(cfFiles)
if (resolveFailures.isNotEmpty()) {
errorsOccurred = true
when (ui.showExceptions(resolveFailures, cfFiles.size, true)) {
ExceptionListResult.CONTINUE -> {}
ExceptionListResult.CANCEL -> {
cancelled = true
return
}
ExceptionListResult.IGNORE -> {
cancelledStartGame = true
return
}
}
while (true) {
when (validateAndResolve(tasks)) {
ResolveResult.RETRY -> {}
ResolveResult.QUIT -> return
ResolveResult.SUCCESS -> break
}
}
@ -418,7 +394,7 @@ class UpdateManager internal constructor(private val opts: Options, val ui: IUse
// Shut down the thread pool when the update is done
threadPool.shutdown()
val failedTasks2ElectricBoogaloo = nonFailedFirstTasks.asSequence().map(DownloadTask::exceptionDetails).filterNotNull().toList()
val failedTasks2ElectricBoogaloo = tasks.asSequence().map(DownloadTask::exceptionDetails).filterNotNull().toList()
if (failedTasks2ElectricBoogaloo.isNotEmpty()) {
errorsOccurred = true
when (ui.showExceptions(failedTasks2ElectricBoogaloo, tasks.size, false)) {
@ -429,6 +405,49 @@ class UpdateManager internal constructor(private val opts: Options, val ui: IUse
}
}
enum class ResolveResult {
RETRY,
QUIT,
SUCCESS;
}
private fun validateAndResolve(nonFailedFirstTasks: List<DownloadTask>): ResolveResult {
ui.submitProgress(InstallProgress("Validating existing files..."))
// Validate existing files
for (downloadTask in nonFailedFirstTasks.filter(DownloadTask::correctSide)) {
downloadTask.validateExistingFile(opts.packFolder)
}
// Resolve CurseForge metadata
val cfFiles = nonFailedFirstTasks.asSequence().filter { !it.alreadyUpToDate }
.filter(DownloadTask::correctSide)
.map { it.metadata }
.filter { it.linkedFile != null }
.filter { it.linkedFile?.download?.mode == "metadata:curseforge" }.toList()
if (cfFiles.isNotEmpty()) {
ui.submitProgress(InstallProgress("Resolving CurseForge metadata..."))
val resolveFailures = resolveCfMetadata(cfFiles)
if (resolveFailures.isNotEmpty()) {
errorsOccurred = true
return when (ui.showExceptions(resolveFailures, cfFiles.size, true)) {
ExceptionListResult.CONTINUE -> {
ResolveResult.RETRY
}
ExceptionListResult.CANCEL -> {
cancelled = true
ResolveResult.QUIT
}
ExceptionListResult.IGNORE -> {
cancelledStartGame = true
ResolveResult.QUIT
}
}
}
}
return ResolveResult.SUCCESS
}
private fun showCancellationDialog() {
when (ui.showCancellationDialog()) {
CancellationResult.QUIT -> cancelled = true