ronin/scripts/modules/magnet.js
2017-03-20 15:37:27 -07:00

99 lines
2.5 KiB
JavaScript

function Magnet(rune)
{
Module.call(this,rune);
this.settings = {"grid" : new Rect("1x1"), "marker": new Position("4,4"), "reset" : new Bang()};
this.passive = function(cmd)
{
if(!this.layer){ this.create_layer(); }
this.layer.clear();
this.draw_grid(cmd.setting("grid"),cmd.setting("marker"));
}
this.active = function(cmd)
{
if(cmd.bang()){
if(this.layer){ this.layer.remove(this); }
return;
}
if(!this.layer){ this.create_layer(); }
this.layer.clear();
this.draw_grid(this.settings["grid"],this.settings["marker"]);
}
this.context = function()
{
if(!this.layer){ this.create_layer(); }
return this.layer.context();
}
this.draw_grid = function(rect,grid)
{
if(!rect){ rect = new Rect("20x20"); }
if(!grid){ grid = new Position("4,4"); }
if(rect.width < 5 || rect.height < 5){ return; }
var horizontal = ronin.surface.settings["size"].width/rect.width;
var vertical = ronin.surface.settings["size"].height/rect.height;
for (var x = 1; x < horizontal; x++) {
for (var y = 1; y < vertical; y++) {
var dot_position = new Position(x * rect.width, y * rect.height);
var size = 0.5;
if(grid && x % grid.x == 0 && y % grid.y == 0){ size = 1; }
this.draw_marker(dot_position,size);
}
}
}
this.draw_helper = function(position)
{
var magnetized = this.magnetic_position(position);
this.context().beginPath();
this.context().arc(magnetized.x, magnetized.y, 4, 0, 2 * Math.PI, false);
this.context().strokeStyle = 'white';
this.context().stroke();
this.context().closePath();
}
this.draw_marker = function(position,size = 0.5)
{
this.context().beginPath();
this.context().arc(position.x, position.y, size, 0, 2 * Math.PI, false);
this.context().fillStyle = 'white';
this.context().fill();
this.context().closePath();
}
this.magnetic_position = function(position)
{
var x = parseInt(position.x / this.settings["grid"].width) * this.settings["grid"].width;
var y = parseInt(position.y / this.settings["grid"].width) * this.settings["grid"].width;
return new Position(x,y);
}
this.update_mouse = function(position)
{
if(!this.layer){ this.create_layer(); }
this.layer.clear();
this.draw_helper(position);
this.draw_grid(this.settings["grid"],this.settings["marker"]);
return this.magnetic_position(position);
}
this.key_escape = function()
{
if(this.layer){ this.layer.remove(this); }
}
}