ronin/scripts/core/cursor.js
2017-01-19 10:27:21 -07:00

48 lines
1.5 KiB
JavaScript

function Cursor()
{
this.mode = null;
this.position = new Position();
this.update = function(event)
{
if(event.ctrltKey === true && event.altKey === true && event.shiftKey === true){ /* */ }
else if(event.shiftKey === true && event.ctrlKey === true){ this.set_mode(ronin.eye); }
else if(event.shiftKey === true && event.altKey === true){ this.set_mode(ronin.surface.active_layer); }
else if(event.ctrltKey === true && event.altKey === true){ this.set_mode(ronin.overlay.compositor); }
else if(event.ctrlKey === true){ this.set_mode(ronin.overlay); }
else if(event.altKey === true){ this.set_mode(ronin.surface); }
else if(event.shiftKey === true){ this.set_mode(ronin.eraser); }
else if(ronin.module){ this.set_mode(ronin.module); }
else{ this.set_mode(ronin.brush); }
}
this.set_mode = function(mode)
{
if(this.mode == mode){ return; }
this.mode = mode;
document.body.setAttribute("class",this.mode.constructor.name);
ronin.widget.update();
}
this.mouse_down = function(position)
{
this.position = position;
this.mode.mouse_down(position);
ronin.widget.update();
// console.log(this.mode);
}
this.mouse_move = function(position)
{
this.position = position;
this.mode.mouse_move(position);
}
this.mouse_up = function(position)
{
this.position = position;
this.mode.mouse_up(position);
ronin.widget.update();
commander.element_input.focus();
}
}