ronin/scripts/main.js
Devine Lu Linvega ca48de36d8 Init.
2016-11-11 15:42:13 -08:00

44 lines
1.1 KiB
JavaScript

var pointer = new Pointer();
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function writeMessage(canvas, message) {
var context = canvas.getContext('2d');
// context.clearRect(0, 0, canvas.width, canvas.height);
context.font = '12pt Calibri';
context.fillStyle = 'black';
context.fillText(message, 10, 25);
}
function getMousePos(canvas, evt)
{
var rect = canvas.getBoundingClientRect();
return new Position(evt.clientX - rect.left,evt.clientY - rect.top);
}
canvas.addEventListener('mousemove', function(evt) {
pointer.position = getMousePos(canvas, evt);
pointer.draw();
// var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
// writeMessage(canvas, message);
// draw_pixel(context,mousePos.x,mousePos.y);
}, false);
canvas.addEventListener('mousedown', function(evt) {
pointer.can_draw = true;
}, false);
canvas.addEventListener('mouseup', function(evt) {
pointer.can_draw = false;
}, false);
function draw_pixel(context,x,y)
{
var id = context.createImageData(1,1);
var d = id.data;
d[0] = 0;
d[1] = 0;
d[2] = 0;
d[3] = 255;
context.putImageData(id,x,y);
}