ronin/scripts/core/commander.hint.js
2016-12-29 14:18:55 -07:00

38 lines
892 B
JavaScript

function Hint(element)
{
Module.call(this);
this.element = element;
this.update = function(module,cmd)
{
if(module){
this.element.innerHTML = this.message(module,cmd);
this.element.style.display = "block";
}
else if(commander && commander.element_input.value != ""){
this.element.innerHTML = commander.element_input.value;
this.element.style.display = "block";
}
else{
this.element.innerHTML = this.default();
this.element.style.display = "block";
}
}
this.message = function(module,cmd)
{
return module.hint(cmd);
}
this.default = function()
{
var s = "<span class='module'>Modules</span>";
for (var key in ronin.modules){
s += "<span> <span class='value'>"+key+"</span> <span class='param'>"+ronin.modules[key].constructor.name.substr(0,2)+" ";
}
return s;
}
}