ronin/scripts/filters/saturation.js
2017-01-19 09:27:16 -07:00

53 lines
1.3 KiB
JavaScript

function Filter_Saturation()
{
Filter.call(this);
this.parameters = [Color];
this.render = function(cmd)
{
if(cmd.color() && cmd.color().rgb()){
this.draw(ronin.surface.active_layer.context(),cmd.color().rgb());
}
else{
this.draw(ronin.surface.active_layer.context());
}
}
this.preview = function(cmd)
{
if(cmd.color() && cmd.color().rgb()){
this.draw(ronin.render.layer.context(),cmd.color().rgb());
}
else{
this.draw(ronin.render.layer.context());
}
}
this.draw = function(context = this.context(), color_rgb = new Color("#36ba0e").rgb())
{
var imageObj = new Image();
imageObj.src = ronin.surface.active_layer.element.toDataURL('image/png');
var w = ronin.surface.size.width;
var h = ronin.surface.size.height;
var originalData = ronin.surface.active_layer.context().getImageData(0, 0, w*2, h*2);
var data = originalData.data;
var _r = (color_rgb.r / 255);
var _g = (color_rgb.g / 255);
var _b = (color_rgb.b / 255);
for(var i = 0; i < data.length; i += 4) {
var r = data[i];
var g = data[i+1];
var b = data[i+2];
var v = _r*r + _g*g + _b*b;
data[i] = data[i+1] = data[i+2] = v
}
ronin.render.layer.clear();
context.putImageData(originalData, 0, 0);
}
}