ronin/scripts/ronin.js
2016-11-14 14:23:13 -08:00

42 lines
1.0 KiB
JavaScript

function Ronin()
{
this.element = null;
this.canvas = new Canvas();
this.overlay = new Overlay();
this.brush = new Brush();
this.file = new File();
this.load_image = function(p)
{
base_image = new Image();
base_image.src = p[0]; // media/logo.png
base_image.onload = function(){
var rec_w = parseFloat(p[3]);
var rec_h = parseFloat(p[4]);
var pos_x = parseFloat(p[1]);
var pos_y = parseFloat(p[2]);
pos_x = pos_x < 0 ? canvas.width - Math.abs(pos_x) - rec_w : pos_x;
pos_y = pos_y < 0 ? canvas.height - Math.abs(pos_y) - rec_h : pos_y;
context.drawImage(base_image, pos_x, pos_y, rec_w, rec_h);
}
this.draw_guides();
}
this.fill = function(p)
{
cvSave = canvas.toDataURL("image/png");
context.beginPath();
context.rect(0, 0, canvas.width, canvas.height);
context.fillStyle = "#"+p[0];
context.fill();
var imgObj = new Image();
imgObj.src = cvSave;
context.drawImage(imgObj,0,0);
}
}