ronin/scripts/core/init.js
2016-12-19 15:20:47 -07:00

27 lines
1.3 KiB
JavaScript

var ronin = new Ronin();
ronin.canvas.element = document.getElementById('workspace');
ronin.overlay.element = document.getElementById('overlay');
ronin.hint.element = document.getElementById('commander_hint');
ronin.surface = document.getElementById('surface');
ronin.widget.element = document.getElementById('widget');
var commander = new Commander(document.getElementById("commander"),document.getElementById("commander_input"));
// Cursor
document.addEventListener('mousedown', function(e){ ronin.cursor.mouse_down(ronin.position_in_canvas(e));}, false);
document.addEventListener('mousemove', function(e){ ronin.cursor.mouse_move(ronin.position_in_canvas(e));}, false);
document.addEventListener('mouseup', function(e){ ronin.cursor.mouse_up(ronin.position_in_canvas(e));}, false);
document.addEventListener('contextmenu', function(ev){ ev.preventDefault(); return false;}, false);
// Keyboard
var keyboard = new Keyboard();
document.onkeyup = function myFunction(){ keyboard.listen_onkeyup(event); };
document.onkeydown = function myFunction(){ keyboard.listen_onkeydown(event); };
// Canvas
var starting_canvas = new Rect();
starting_canvas.width = window.innerWidth - 200;
starting_canvas.height = window.innerHeight - 200;
commander.query("~ "+ronin.timestamp());
commander.query("@ "+starting_canvas.render());