ronin/scripts/modes/mode.paint.js
2016-12-19 10:14:07 -07:00

38 lines
953 B
JavaScript

function Mode_Paint()
{
Mode.call(this);
this.name = "Paint";
this.is_drawing = false;
this.mouse_down = function(event)
{
this.is_drawing = true;
for (i = 0; i < ronin.brush.pointers.length; i++) {
ronin.brush.pointers[i].start();
}
}
this.mouse_move = function(event)
{
if(this.is_drawing === false){return;}
// this.position = new Position(event.clientX - parseFloat(ronin.surface.style.left) - parseFloat(ronin.canvas.element.style.left),event.clientY- parseFloat(ronin.surface.style.top) - parseFloat(ronin.canvas.element.style.top));
ronin.brush.position = ronin.position_in_canvas(event);
for (i = 0; i < ronin.brush.pointers.length; i++) {
ronin.brush.pointers[i].draw();
}
}
this.mouse_up = function(event)
{
this.is_drawing = false;
for (i = 0; i < ronin.brush.pointers.length; i++) {
ronin.brush.pointers[i].stop();
}
}
}