ronin/scripts/brush.js
2016-11-12 10:23:03 -08:00

63 lines
1.1 KiB
JavaScript

function Brush()
{
this.position = new Position();
this.is_drawing = false;
// Commander
this.command = function(p)
{
if(p.length > 1){
var position = new Position(parseInt(p[0]),parseInt(p[1]));
var pointer = new Pointer(position);
}
if(p.length > 2){
var color = new Color(p[2]);
pointer = new Pointer(position,color);
}
this.add_pointer(pointer);
}
// Pointers
this.pointers = [new Pointer(new Position(0,0))];
this.add_pointer = function(pointer)
{
this.pointers.push(pointer);
}
// Draw
this.draw = function(e)
{
if(this.is_drawing === false){return;}
this.position = new Position(e.clientX,e.clientY);
for (i = 0; i < this.pointers.length; i++) {
this.pointers[i].draw();
}
}
this.draw_start = function(e)
{
this.is_drawing = true;
for (i = 0; i < this.pointers.length; i++) {
this.pointers[i].start();
}
}
this.draw_stop = function(e)
{
this.is_drawing = false;
for (i = 0; i < this.pointers.length; i++) {
this.pointers[i].stop();
}
}
}