ronin/scripts/main.js
2016-11-11 16:00:41 -08:00

15 lines
378 B
JavaScript

var pointer = new Pointer();
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
canvas.addEventListener('mousemove', function(e) {
pointer.draw(e);
}, false);
canvas.addEventListener('mousedown', function(e) {
pointer.can_draw = true;
}, false);
canvas.addEventListener('mouseup', function(e) {
pointer.can_draw = false;
}, false);