ronin/scripts/filters/balance.js
2017-01-19 09:27:16 -07:00

47 lines
1.1 KiB
JavaScript

function Filter_Balance()
{
Filter.call(this);
this.parameters = [Color];
this.render = function(cmd)
{
if(!cmd.color()){ return; }
if(!cmd.color().rgb()){ return; }
this.draw(ronin.surface.active_layer.context(),cmd.color().rgb());
}
this.preview = function(cmd)
{
if(!cmd.color()){ return; }
if(!cmd.color().rgb()){ return; }
this.draw(ronin.render.layer.context(),cmd.color().rgb());
}
this.draw = function(context = this.context(), color_rgb)
{
var imageObj = new Image();
imageObj.src = ronin.surface.active_layer.element.toDataURL('image/png');
var w = ronin.surface.size.width;
var h = ronin.surface.size.height;
var originalData = ronin.surface.active_layer.context().getImageData(0, 0, w*2, h*2);
var data = originalData.data;
var r = (color_rgb.r / 255) + 0.5;
var g = (color_rgb.g / 255) + 0.5;
var b = (color_rgb.b / 255) + 0.5;
for(var i = 0; i < data.length; i += 4) {
data[i] = data[i] * r;
data[i + 1] = data[i + 1] * g;
data[i + 2] = data[i + 2] * b;
}
ronin.render.layer.clear();
context.putImageData(originalData, 0, 0);
}
}