function Module(rune)
{
this.rune = rune;
this.element = null;
this.settings = {};
this.methods = {};
this.layer = null;
this.docs = "Missing documentation.";
this.install = function()
{
// console.log("Installing "+ronin.modules[this.rune].constructor.name);
}
this.context = function()
{
return this.get_layer().context();
}
this.create_layer = function()
{
this.layer = new Layer(this.constructor.name+".Preview",this);
this.layer.element.setAttribute("style","z-index:7000");
ronin.frame.add_layer(this.layer);
}
this.get_layer = function(is_blinking = false)
{
if(!this.layer){ this.create_layer(); this.layer.is_blinking = is_blinking }
return this.layer;
}
this.active = function(cmd)
{
}
this.passive = function(cmd)
{
}
this.update_settings = function(cmd)
{
for (var key in this.settings){
if(!cmd.setting(key)){ continue; }
var value = new this.settings[key].constructor(cmd.setting(key).value);
this.settings[key] = value;
ronin.terminal.log(new Log(this,"Updated "+key+" with "+cmd.setting(key).value));
return;
}
ronin.terminal.log(new Log(this,"Unknown setting: "+key));
}
this.run_methods = function(cmd)
{
var methods = cmd.methods();
for(i in methods){
var content = methods[i].split(":");
var name = content.shift();
var params = content;
if(this[name]){
this[name](params);
}
else{
ronin.terminal.log(new Log(this,name+" is not a method of "+this.constructor.name,"error"));
}
}
}
this.add_method = function(method)
{
this.methods[method.name] = method;
}
this.hint = function(content)
{
var s = "";
ronin.terminal.hint_element.innerHTML = "";
var method_name = content.split(" ")[0];
if(this.methods[method_name]){
s = this.methods[method_name].params;
s += this.methods[method_name].mouse_event ? "["+this.methods[method_name].mouse_event+"] " : "";
}
else{
for(method in this.methods){
s += "."+method+" ";
}
for(setting in this.settings){
s += setting+"="+this.settings[setting]+" ";
}
}
return s;
}
this.pad = function(input)
{
var s = "";
for (i = 0; i < input.length+1; i++){
s += "_";
}
return ""+s+"";
}
this.widget = function()
{
return "";
}
// Mouse
this.mouse_mode = function()
{
return null;
}
this.mouse_pointer = function(position)
{
return ronin.cursor.draw_pointer_arrow(position);
}
this.mouse_from = null;
this.mouse_held = null;
this.mouse_prev = null;
this.mouse_down = function(position)
{
}
this.mouse_move = function(position,rect)
{
}
this.mouse_up = function(position,rect)
{
}
// Keyboard
this.key_escape = function()
{
}
this.key_delete = function()
{
}
this.key_arrow_up = function()
{
ronin.frame.layer_up();
}
this.key_arrow_down = function()
{
ronin.frame.layer_down();
}
this.key_arrow_left = function()
{
}
this.key_arrow_right = function()
{
}
}