function Keyboard() { this.key_up = function(e) { ronin.hint.update(e); } this.key_down = function(e) { if(e.key == "Enter"){ ronin.commander.validate(); } if(e.key == "Escape"){ ronin.commander.input_el.blur();; } if(e.key == "]"){ ronin.brush.mod_size(1); } if(e.key == "["){ ronin.brush.mod_size(-1); } ronin.hint.update(e); } }