function Guide () { Layer.call(this) this.el.id = 'guide' this.inspect = true this.update = function () { this.clear() var units = this.find_units() if (this.inspect) { this.draw_inspector() } if (ronin.commander.input_el.value == '~') { this.toggle_color_picker(true) } // Brush mirrors for (id in ronin.brush.pointers) { var pointer = ronin.brush.pointers[id] if (!pointer.options.mirror) { continue } units.push({ x1: pointer.options.mirror.x, y1: 0, x2: pointer.options.mirror.x, y2: ronin.frame.height }) } if (units.length == 0) { return } for (i in units) { this.draw(units[i]) } } this.toggle = function () { this.el.style.opacity = this.el.style.opacity == 0 ? 1 : 0 } this.toggle_color_picker = function (show) { if (!show) { return } var originalData = ronin.cursor.target.context().getImageData(0, 0, ronin.frame.width * 2, ronin.frame.height * 2) var data = originalData.data for (var i = 0; i < data.length; i += 4) { var x = i % (ronin.frame.width * 8) var y = i / (ronin.frame.width * 32) data[i] = x / 32 data[i + 1] = 255 - (x / 32) data[i + 2] = y data[i + 3] = 255 } ronin.layers.guide.context().putImageData(originalData, 0, 0) } this.draw = function (u = null) { if (u && u.x1 != null && u.y1 != null && u.x2 != null && u.y2 != null) { this.draw_line({ x: u.x1, y: u.y1 }, { x: u.x2, y: u.y2 }) } if (u && u.x && u.y) { this.draw_pos(u) } if (u && u.width && u.height) { this.draw_rect(u) this.draw_pos({ x: u.x + (u.width / 2), y: u.y + (u.height / 2) }) } } this.draw_rect = function (u) { var ctx = this.context() u.x = !u.x ? 0 : u.x u.y = !u.y ? 0 : u.y var offset = { x: u.x * 2, y: u.y * 2 } var rect = { width: u.width * 2, height: u.height * 2 } // Outline ctx.beginPath() ctx.globalCompositeOperation = 'source-over' ctx.moveTo(offset.x, offset.y) ctx.lineTo(offset.x + rect.width, offset.y) ctx.lineTo(offset.x + rect.width, offset.y + rect.height) ctx.lineTo(offset.x, offset.y + rect.height) ctx.lineTo(offset.x, offset.y) ctx.lineCap = 'round' ctx.lineWidth = 2 ctx.strokeStyle = '#000' ctx.stroke() ctx.closePath() } this.draw_line = function (u1, u2, color = '#000') { var ctx = this.context() ctx.beginPath() ctx.globalCompositeOperation = 'source-over' ctx.moveTo(u1.x * 2, u1.y * 2) ctx.lineTo(u2.x * 2, u2.y * 2) ctx.lineCap = 'round' ctx.lineWidth = 0.5 ctx.strokeStyle = color ctx.stroke() ctx.closePath() } this.draw_pos = function (u) { var ctx = this.context() var offset = 2 var radius = 5 var pos = { x: u.x * 2, y: u.y * 2 } ctx.beginPath() ctx.globalCompositeOperation = 'source-over' ctx.moveTo(pos.x + offset, pos.y) ctx.lineTo(pos.x + radius, pos.y) ctx.moveTo(pos.x, pos.y + offset) ctx.lineTo(pos.x, pos.y + radius) ctx.moveTo(pos.x - offset, pos.y) ctx.lineTo(pos.x - radius, pos.y) ctx.moveTo(pos.x, pos.y - offset) ctx.lineTo(pos.x, pos.y - radius) ctx.lineCap = 'round' ctx.lineWidth = 4 ctx.strokeStyle = '#000' ctx.stroke() ctx.lineWidth = 2 ctx.strokeStyle = '#fff' ctx.stroke() ctx.closePath() } this.find_units = function (q = ronin.commander.getQuery()) { var a = [] // for (method_id in q.methods) { // var params = q.methods[method_id] // if (params.from && params.to) { // a = a.concat(params.from) // a = a.concat(params.to) // } else { // a = a.concat(params) // } // } return a } this.draw_inspector = function () { var color = 'black' // Center this.draw_line({ x: 0, y: ronin.frame.height / 2 }, { x: 10, y: ronin.frame.height / 2 }, color) this.draw_line({ x: ronin.frame.width - 10, y: ronin.frame.height / 2 }, { x: ronin.frame.width, y: ronin.frame.height / 2 }, color) this.draw_line({ x: (ronin.frame.width / 2) - 10, y: ronin.frame.height / 2 }, { x: (ronin.frame.width / 2) + 10, y: ronin.frame.height / 2 }, color) this.draw_line({ x: ronin.frame.width / 2, y: 0 }, { x: ronin.frame.width / 2, y: 10 }, color) this.draw_line({ x: ronin.frame.width / 2, y: ronin.frame.height - 10 }, { x: ronin.frame.width / 2, y: ronin.frame.height }, color) this.draw_line({ x: ronin.frame.width / 2, y: (ronin.frame.height / 2) - 10 }, { x: ronin.frame.width / 2, y: (ronin.frame.height / 2) + 10 }, color) var ctx = this.context() var w = ronin.frame.width * 2 var h = ronin.frame.height * 2 var angle = 45 ctx.translate(w / 2, h / 2) ctx.rotate(angle * Math.PI / 180) this.line(ctx, -w, 0, w, 0, color) this.line(ctx, w * 0.4, -h, w * 0.4, h, color) this.line(ctx, -w * 0.4, -h, -w * 0.4, h, color) this.line(ctx, -w, h * 0.25, w, h * 0.25, color) this.line(ctx, -w, -h * 0.25, w, -h * 0.25, color) this.line(ctx, w * 0.1, 0, w * 0.1, h, color) this.line(ctx, -w * 0.1, 0, -w * 0.1, -h, color) this.circle(ctx, w * 0.4, -h * 0.25, w * 0.05, 1, 1.5, color) this.circle(ctx, -w * 0.4, h * 0.25, w * 0.05, 0, 0.5, color) ctx.font = '5px Arial' ctx.fillStyle = color ctx.fillText(angle + "'", (w * 0.4) + 10, 10) ctx.font = '5px Arial' ctx.fillStyle = color ctx.fillText(angle + "'", (-w * 0.4) - 20, -10) ctx.rotate(-angle * Math.PI / 180) ctx.translate(-w / 2, -h / 2) } this.line = function (context, x1, x2, y1, y2, color) { context.beginPath() context.moveTo(x1, x2) context.lineTo(y1, y2) context.lineCap = 'round' context.lineWidth = 0.5 context.strokeStyle = color context.stroke() context.closePath() } this.circle = function (context, x, y, r, c1, c2, color) { context.beginPath() context.arc(x, y, r, c1 * Math.PI, c2 * Math.PI) context.lineCap = 'round' context.lineWidth = 0.5 context.strokeStyle = color context.stroke() context.closePath() } }