Filter.prototype.filter_saturation = function(pixels = this.pixels(),p = null) { var d = pixels.data; for (var i=0; i<d.length; i+=4) { var r = d[i]; var g = d[i+1]; var b = d[i+2]; // CIE luminance for the RGB // The human eye is bad at seeing red and blue, so we de-emphasize them. var v = 0.2126*r + 0.7152*g + 0.0722*b; d[i] = d[i+1] = d[i+2] = v } ronin.canvas.clear(); ronin.surface.context().putImageData(pixels, 0, 0, 0, 0, pixels.width, pixels.height); }