var canvas = document.getElementById('myCanvas'); var context = canvas.getContext('2d'); var brush = new Brush(); canvas.addEventListener('mousemove', function(e) { brush.draw(e); }, false); canvas.addEventListener('mousedown', function(e) { brush.draw_start(e); }, false); canvas.addEventListener('mouseup', function(e) { brush.draw_stop(e); }, false); var mirror_test = new Pointer(); mirror_test.mirror = new Position(200,0); brush.add_pointer(mirror_test); var mirror_test2 = new Pointer(new Position(0,10)); mirror_test2.mirror = new Position(200,0); brush.add_pointer(mirror_test2); brush.add_pointer(new Pointer(new Position(0,10)));