function Module(rune) { this.rune = rune; this.element = null; this.settings = {}; this.methods = {}; this.layer = null; this.docs = "Missing documentation."; this.install = function() { console.log("Installing "+ronin.modules[this.rune].constructor.name); } this.create_layer = function() { this.layer = new Layer(this.constructor.name+".Preview",this); this.layer.element.setAttribute("style","z-index:7000"); ronin.surface.add_layer(this.layer); } this.select_layer = function() { if(!this.layer){ this.create_layer(); } return this.layer; } this.active = function(cmd) { } this.passive = function(cmd) { } this.update_settings = function(cmd) { for (var key in this.settings){ if(!cmd.setting(key)){ continue; } var value = new this.settings[key].constructor(cmd.setting(key).value); this.settings[key] = value; ronin.terminal.log(new Log(this,"Updated "+key+" with "+cmd.setting(key).value)); return; } ronin.terminal.log(new Log(this,"Unknown setting: "+key)); } this.hint = function(content) { var h = ""+ronin.module.constructor.name+" "; for(setting in ronin.module.settings){ h += setting+"="+ronin.module.settings[setting].render()+" "; } for(method in ronin.module.methods){ h += ronin.module.methods[method].render()+" "; } h += ronin.module.mouse_mode() ? ""+ronin.module.mouse_mode()+"" : ""; return this.pad(content)+h; } this.pad = function(input) { var s = ""; for (i = 0; i < input.length+1; i++){ s += "_"; } return ""+s+""; } this.widget = function() { return ""; } // Mouse this.mouse_mode = function() { return null; } this.mouse_pointer = function(position) { return ronin.cursor.draw_pointer_arrow(position); } this.mouse_from = null; this.mouse_held = null; this.mouse_prev = null; this.mouse_down = function(position) { } this.mouse_move = function(position,rect) { } this.mouse_up = function(position,rect) { } // Keyboard this.key_escape = function() { } this.key_delete = function() { } this.key_arrow_up = function() { ronin.surface.layer_up(); } this.key_arrow_down = function() { ronin.surface.layer_down(); } this.key_arrow_left = function() { } this.key_arrow_right = function() { } }