function Brush() { Module.call(this); this.pointers = [new Pointer(new Position())]; this.position = new Position(); this.is_drawing = false; this.size = 1; this.opacity = 1; this.color = new Color(); // Module this.active = function(cmd) { if(cmd.bang()){ this.pointers = []; } var pointer = new Pointer(); if(cmd.position()){ pointer.offset = cmd.position(); } if(cmd.rect()){ pointer.mirror = cmd.rect(); } if(cmd.variable("osc_scale") && cmd.variable("osc_rate")){ pointer.osc_rate = parseFloat(cmd.variable("osc_rate")); pointer.osc_scale = parseFloat(cmd.variable("osc_scale")); } if(cmd.angle()){ pointer.angle = cmd.angle(); } if(cmd.rect() || cmd.position() || cmd.variable("osc_rate") || cmd.angle()){ this.add_pointer(pointer); } if(cmd.color()){ this.color = cmd.color(); } if(cmd.value()){ this.size = cmd.value(); } } this.passive = function(cmd) { if(cmd.rect()){ var x = isNaN(cmd.rect().width) ? 0 : cmd.rect().width; var y = isNaN(cmd.rect().height) ? 0 : cmd.rect().height; var pos = new Position(x+","+y); ronin.overlay.draw(pos); } if(cmd.angle() && cmd.position()){ ronin.overlay.draw(cmd.position()); } } this.hint = function(cmd) { if(cmd.bang()){ return "Brush: Erase all pointers"; } var hint_value = (cmd.value() ? "Size "+cmd.value()+" " : ""); var hint_position = (cmd.position() ? "Position "+cmd.position().x+","+cmd.position().y+" " : ""); var hint_color = (cmd.color() ? "Color "+cmd.color().hex+" " : ""); var hint_rect = (cmd.rect() ? "Mirror "+cmd.rect().width+"/"+cmd.rect().height+" " : ""); var hint_random = (cmd.random() ? "Random 0.."+cmd.random()+" " : ""); return "Brush: "+hint_value+hint_position+hint_color+hint_rect+hint_random; } this.add_pointer = function(pointer) { this.pointers.push(pointer); } // Draw this.draw = function(e) { if(this.is_drawing === false){return;} this.position = new Position(e.clientX,e.clientY); for (i = 0; i < this.pointers.length; i++) { this.pointers[i].draw(); } } this.draw_start = function(e) { this.is_drawing = true; for (i = 0; i < this.pointers.length; i++) { this.pointers[i].start(); } } this.draw_stop = function(e) { this.is_drawing = false; for (i = 0; i < this.pointers.length; i++) { this.pointers[i].stop(); } } }