Better logs
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@ -116,7 +116,7 @@ function Surface (ronin) {
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const img = new Image()
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img.src = path
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img.onload = () => {
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console.log(`Open img: ${img.width}x${img.height}`)
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ronin.log(`Open ${img.width}x${img.height}`)
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const rect = { x: 0, y: 0, w: img.width, h: img.height }
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this.resize(rect, true)
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this.context.drawImage(img, 0, 0, img.width, img.height)
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@ -128,7 +128,7 @@ function Surface (ronin) {
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this.draw = function (img, rect = this.getFrame(), callback = () => {}) {
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img.onload = () => {
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console.log(`Drawing img: ${img.width}x${img.height}`)
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ronin.log(`Draw ${img.width}x${img.height}`)
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this.context.drawImage(img, rect.x, rect.y, rect.w, rect.h) // no strect: img.height * (rect.w / img.width)
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if (typeof callback === 'function') {
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callback()
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@ -137,7 +137,7 @@ function Surface (ronin) {
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}
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this.crop = function (rect) {
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console.log(`Crop ${rect.w}x${rect.h} from ${rect.x}x${rect.y}`)
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ronin.log(`Crop ${rect.w}x${rect.h} from ${rect.x}x${rect.y}`)
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const crop = this.getCrop(rect)
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this.resize(rect, true)
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this.context.drawImage(crop, 0, 0)
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@ -200,38 +200,28 @@ function Surface (ronin) {
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}
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this.resizeImage = function (src, dst, type = 'image/jpeg', quality = 0.92) {
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var tmp = new Image()
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var canvas
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var context
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var cW
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var cH
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cW = src.naturalWidth
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cH = src.naturalHeight
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const tmp = new Image()
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let canvas
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let context
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let cW = src.naturalWidth
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let cH = src.naturalHeight
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tmp.src = src.src
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tmp.onload = function () {
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canvas = document.createElement('canvas')
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cW /= 2
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cH /= 2
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if (cW < src.width) {
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cW = src.width
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}
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if (cH < src.height) {
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cH = src.height
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}
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canvas.width = cW
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canvas.height = cH
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context = canvas.getContext('2d')
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context.drawImage(tmp, 0, 0, cW, cH)
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dst.src = canvas.toDataURL(type, quality)
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if (cW <= src.width || cH <= src.height) { return }
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tmp.src = dst.src
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}
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}
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