Fixed issue with pixels
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@@ -153,7 +153,7 @@ function Library (ronin) {
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// Pixels
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this.pixels = (rect, fn, q) => {
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const img = ronin.surface.context.getImageData(0, 0, rect.w, rect.h)
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const img = ronin.surface.context.getImageData(rect.x, rect.y, rect.w, rect.h)
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for (let i = 0, loop = img.data.length; i < loop; i += 4) {
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const pixel = { r: img.data[i], g: img.data[i + 1], b: img.data[i + 2], a: img.data[i + 3] }
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const processed = fn(pixel, q)
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@@ -162,7 +162,7 @@ function Library (ronin) {
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img.data[i + 2] = processed[2]
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img.data[i + 3] = processed[3]
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}
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ronin.surface.context.putImageData(img, 0, 0)
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ronin.surface.context.putImageData(img, rect.x, rect.y)
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return rect
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}
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@@ -212,29 +212,27 @@ function Library (ronin) {
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return Math.round(val / step) * step
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}
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this.floor = Math.floor // round down to the nearest integer
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this.min = Math.min
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this.max = Math.max
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this.ceil = Math.ceil
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this.floor = Math.floor
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this.floor = Math.floor // round down to the nearest integer.
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this.sin = Math.sin
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this.cos = Math.cos
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this.log = Math.log // caclulates on the base of e
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this.log = Math.log // caclulates on the base of e.
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this.pow = (a, b) => { // calculates a^b
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this.pow = (a, b) => { // calculates a^b.
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return Math.pow(a, b)
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}
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this.sqrt = Math.sqrt // calculate the square root
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this.sqrt = Math.sqrt // calculate the square root.
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this.sq = (a) => { // calculate the square
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this.sq = (a) => { // calculate the square.
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return a * a
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}
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