Migrated the rest of the units.
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README.md
48
README.md
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#Ronin
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##Canvas
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```
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```
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@ 600x400 ; New canvas of size 600w and 400h
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@ 100x100 #ff0000 ; New canvas of size 100w and 100h with red background
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@ ? ; Clear canvas
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```
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##Background
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```
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* #ff0000 ; Fill background with red color
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* ? ; Remove background
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```
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##History*
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```
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```
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~ ; Keep image progress
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~ 3 ; Keep image progress into temporary memory with id 3
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~ ? ; Clear history
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```
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```
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##Save File
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```
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```
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$ new_name.jpg ; Create a new file with name
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```
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```
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##Load File
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```
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```
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/ dir/file_name.jpg 10,10 100x100 ; Load image, at 10,10 with size 100x100
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/ dir/file_name.jpg 10,10 100x ; Load image, at 10,10 with size 100w and auto height
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/ ~ ; Load last history id
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/ 3 ; Load history id
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```
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```
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##Brush
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```
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```
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& 10 ; Size 10
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& -4 ; Eraser, Size 4
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& 4 #ff0000 ; Red brush, Size 4
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& ? ; Size 1, black
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```
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```
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##Pointers
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```
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```
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> 10,0 ; Add pointer at pos
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> 0,0 400,0 ; Mirror X, at 400px
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> ? ; Remove pointers
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```
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```
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##Guides
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```
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```
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| 10,10 100x100 ; Draw a guide
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| -100,0 ; Draw a grid at every 100px
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| ? ; Remove guides
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```
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```
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##Translate*
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```
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```
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^ 0,10 ; Translate 10px vertically
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^ 20,20 100x100 40,40 ; Translate a specific portion to a specific location
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```
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```
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##Zoom*
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```
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```
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= 75 ; Zoom factor
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= ? ; Zoom 100%
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```
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```
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##Layers*
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```
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```
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# 3 ; Layer 3
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# ? ; Layer 1
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```
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```
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#Units*
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```
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```
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5 ; 5px
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5,7 ; 5x 7y
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7x9 ; 7w 9h
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{5h - 5s} ; 5% of canvas width, minus brush speed
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```
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```
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<link rel="stylesheet" type="text/css" href="links/main.css"/>
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<script type="text/javascript" src="scripts/unit.rect.js"></script>
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<script type="text/javascript" src="scripts/unit.color.js"></script>
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<script type="text/javascript" src="scripts/unit.position.js"></script>
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<script type="text/javascript" src="scripts/ronin.module.js"></script>
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<script type="text/javascript" src="scripts/ronin.canvas.js"></script>
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<script type="text/javascript" src="scripts/ronin.overlay.js"></script>
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<script type="text/javascript" src="scripts/position.js"></script>
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<script type="text/javascript" src="scripts/color.js"></script>
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<script type="text/javascript" src="scripts/pointer.js"></script>
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<script type="text/javascript" src="scripts/brush.js"></script>
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<script type="text/javascript" src="scripts/keyboard.js"></script>
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@ -14,7 +14,12 @@ function Canvas(element)
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if(p.length > 1 && p[1].indexOf("#") >= 0){
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var color = new Color(p[1]);
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console.log("TODO: Fill with color");
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console.log(color);
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this.element.getContext('2d').beginPath();
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this.element.getContext('2d').rect(0, 0, canvas.width, canvas.height);
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this.element.getContext('2d').fillStyle = color.hex;
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this.element.getContext('2d').fill();
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}
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}
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function Color(val = '000000')
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function Color(hex = '#000000')
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{
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this.val = val;
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this.hex = hex;
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this.rgb = function()
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{
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var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(this.val);
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var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(this.hex);
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return result ? {
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r: parseInt(result[1], 16),
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g: parseInt(result[2], 16),
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