The surface Rune is now @, instead of #

This commit is contained in:
Devine Lu Linvega
2017-01-24 08:03:13 -07:00
parent 53c87aa750
commit ceb01f8ae1
5 changed files with 11 additions and 11 deletions

View File

@@ -34,9 +34,9 @@ starting_canvas.width = parseInt(starting_canvas.width/40) * 40;
starting_canvas.height = parseInt(starting_canvas.height/40) * 40;
commander.query("~ "+ronin.timestamp());
commander.query("# "+starting_canvas.render());
commander.query("# layer=Background");
commander.query("# #a1a1a1");
commander.query("# layer=Main");
commander.query("@ "+starting_canvas.render());
commander.query("@ layer=Background");
commander.query("@ #a1a1a1");
commander.query("@ layer=Main");
commander.query("> 1 ; > 0,0 ; > 1,1 ; > #ffffff");
commander.query("~ Ready.");

View File

@@ -4,7 +4,7 @@ function Ronin()
this.element = null;
this.widget = new Widget();
this.surface = new Surface("#");
this.surface = new Surface("@");
this.fileload = new FileLoad("/");
this.filesave = new FileSave("$");
this.history = new History("^");