The surface Rune is now @, instead of #
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@@ -34,9 +34,9 @@ starting_canvas.width = parseInt(starting_canvas.width/40) * 40;
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starting_canvas.height = parseInt(starting_canvas.height/40) * 40;
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commander.query("~ "+ronin.timestamp());
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commander.query("# "+starting_canvas.render());
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commander.query("# layer=Background");
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commander.query("# #a1a1a1");
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commander.query("# layer=Main");
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commander.query("@ "+starting_canvas.render());
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commander.query("@ layer=Background");
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commander.query("@ #a1a1a1");
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commander.query("@ layer=Main");
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commander.query("> 1 ; > 0,0 ; > 1,1 ; > #ffffff");
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commander.query("~ Ready.");
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@@ -4,7 +4,7 @@ function Ronin()
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this.element = null;
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this.widget = new Widget();
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this.surface = new Surface("#");
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this.surface = new Surface("@");
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this.fileload = new FileLoad("/");
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this.filesave = new FileSave("$");
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this.history = new History("^");
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