Canvas does not clear the canvas on resize, added crop feature.
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173401554d
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c32c009256
@ -2,7 +2,7 @@ function Canvas(element)
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{
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Module.call(this);
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this.parameters = [Rect,Color,Bang];
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this.parameters = [Rect,Position,Color,Bang];
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this.element = element;
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this.active = function(cmd)
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@ -10,7 +10,7 @@ function Canvas(element)
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if(cmd.bang()){ this.clear(); }
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if(cmd.rect()){
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this.resize(cmd.rect());
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this.resize(cmd.rect(),cmd.position());
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ronin.overlay.resize(cmd.rect());
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}
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@ -25,14 +25,17 @@ function Canvas(element)
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this.passive = function(cmd)
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{
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if(cmd.rect()){
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ronin.overlay.show_guide(null,cmd.rect());
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ronin.overlay.draw(cmd.position(),cmd.rect());
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}
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}
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//
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this.resize = function(rect)
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this.resize = function(rect, position = null)
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{
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var canvas_pixels = ronin.canvas.element.toDataURL("image/png");
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var pixels_rect = new Rect(this.element.width+"x"+this.element.height);
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this.element.setAttribute('width',rect.width+"px");
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this.element.setAttribute('height',rect.height+"px");
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this.element.style.left = (window.innerWidth/2)-(rect.width/2);
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@ -42,6 +45,12 @@ function Canvas(element)
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ronin.widget.element.style.top = (window.innerHeight/2)+(rect.height/2);
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ronin.widget.update();
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base_image = new Image();
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base_image.src = canvas_pixels;
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if(!position){ position = new Position("0,0");}
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ronin.canvas.context().drawImage(base_image, -position.x, -position.y, pixels_rect.width, pixels_rect.height);
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}
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this.context = function()
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@ -23,7 +23,7 @@ function Overlay(element)
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{
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this.clear();
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if(!position){ return; }
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if(!position){ position = new Position("0,0"); }
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if(rect){
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this.draw_rect(position,rect);
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@ -110,24 +110,6 @@ function Overlay(element)
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this.element.style.top = (window.innerHeight/2)-(rect.height/2);
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}
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this.show_guide = function(position,rect)
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{
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this.clear();
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this.context().beginPath();
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this.context().moveTo(0,0);
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this.context().lineTo(rect.width,0);
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this.context().lineTo(rect.width,rect.height);
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this.context().lineTo(0,rect.height);
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this.context().lineTo(0,0);
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this.context().lineCap="round";
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this.context().lineWidth = 1;
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this.context().strokeStyle = "#ff0000";
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this.context().stroke();
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this.context().closePath();
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}
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this.context = function()
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{
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return this.element.getContext('2d');
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@ -2,6 +2,6 @@ function Unit()
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{
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this.render = function()
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{
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return "HEY!";
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return "[MISSING]";
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}
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}
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