Completed workshop

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Devine Lu Linvega 2019-07-25 14:39:08 +09:00
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@ -5,7 +5,7 @@ This workshop is designed to go over the **most commonly used functions** with [
- **Part 1**: [Images](#Images) `(open)`, `(import)`, `(crop)`, `(export)`
- **Part 2**: [Draw](#Draw) `(stroke)`, `(fill)`, `(gradient)`, `(clear)`
- **Part 3**: [Filters](#Filters) `(pixels)`, `(saturation)`, `(convolve)`, `(sharpen)`
- **Part 4**: [Events](#Events) `(on)`, `(on "mouse-move")`, `(on "animate")`, `(on "/a")`
- **Part 4**: [Events](#Events) `(echo)`, `(on "mouse-down")`, `(on "animate")`, `(on "/a")`
## Images
@ -122,21 +122,115 @@ In the previous example, we used the `(clear)` function which clears the canvas,
## Pixels
This section will cover how to manipulate the pixels of an image.
### Pixels
First let's open an image, ideally one in color, and change every pixel of a selected area:
```
(open $path)
(pixels
(rect 100 100 200 200) saturation 10)
```
### saturation
In the previous example, we boosted the saturation of a region of the image, to desaturate an entire image, you can first use `(frame)` which returns the size of the entire canvas, and set the pixel filter to `saturation` and the value to `0.5`:
```
(open $path)
(pixels
(frame) saturation 0.5)
```
### convolve
Effects which use the surrounding pixels, or convolution matrix, are used with the `(convolve)` function, you can learn more about it [here](https://en.wikipedia.org/wiki/Kernel_(image_processing)).
### sharpen
```
(open $path)
(convolve
(frame) sharpen)
```
Custom convolve kernels can also be created like this:
```
(open $path)
(def blur
(
(-1 -1 -1)
(-1 5 -1)
(-1 -1 -1)))
(convolve
(frame) blur)
```
## Events
### On
This section will demonstrate how to use events in Ronin to create interactive scripts.
### MouseMove
### Echo
You can print some content to the screen in Ronin, by using the `(echo)` function, for example:
```
(echo "hello")
```
### MouseDown
Let's use the `(debug)` function to display the position of the mouse cursor in the interface.
```
(on "mouse-down" echo)
```
We can define a function that happens when the `mouse-down` event is detected:
```
; define the function
(defn draw-rect
(e)
(
(clear)
(fill
(rect
(of e :x)
(of e :y) 100 100) "red")))
; use the function
(on "mouse-down" draw-rect)
```
For more examples of functions, see the [examples](https://github.com/hundredrabbits/Ronin/tree/master/examples).
### Animate
The `animate` event fires around 30 times per second, and is a perfect tool to create animations. Following the previous example, and the pattern of creating a function and binding it to the event, let's make a function that will use the `(time)` to animate a box:
```
; define the function
(defn wob-rect
()
(
(clear)
(def rect-x 300)
(def rect-y (add (mul (sin (time 0.005)) 50) 300))
(fill
(rect rect-x rect-y 100 100) "red")))
; use the function
(on "animate" wob-rect)
```
### OSC
Other programs can communicate with Ronin via OSC with the previous pattern. For example, if you send OSC data to the port `49162`, at the path `/a`, the event can be used in Ronin to trigger a function:
```
(on "/a" echo)
```
I hope this workshop has been enlightening, if you have questions or suggestions, please visit the [community](https://hundredrabbits.itch.io/ronin/community). Enjoy!

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@ -61,7 +61,9 @@ function Ronin () {
}
this.log = function (...msg) {
this.commander.setStatus(msg.reduce((acc, val) => { return acc + val + ' ' }, ''))
this.commander.setStatus(msg.reduce((acc, val) => {
return acc + JSON.stringify(val).replace(/\"/g,'').trim() + ' '
}, ''))
}
this.load = function (content = this.default()) {