Completed workshop
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WORKSHOP.md
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WORKSHOP.md
@ -5,7 +5,7 @@ This workshop is designed to go over the **most commonly used functions** with [
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- **Part 1**: [Images](#Images) `(open)`, `(import)`, `(crop)`, `(export)`
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- **Part 1**: [Images](#Images) `(open)`, `(import)`, `(crop)`, `(export)`
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- **Part 2**: [Draw](#Draw) `(stroke)`, `(fill)`, `(gradient)`, `(clear)`
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- **Part 2**: [Draw](#Draw) `(stroke)`, `(fill)`, `(gradient)`, `(clear)`
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- **Part 3**: [Filters](#Filters) `(pixels)`, `(saturation)`, `(convolve)`, `(sharpen)`
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- **Part 3**: [Filters](#Filters) `(pixels)`, `(saturation)`, `(convolve)`, `(sharpen)`
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- **Part 4**: [Events](#Events) `(on)`, `(on "mouse-move")`, `(on "animate")`, `(on "/a")`
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- **Part 4**: [Events](#Events) `(echo)`, `(on "mouse-down")`, `(on "animate")`, `(on "/a")`
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## Images
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## Images
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@ -122,21 +122,115 @@ In the previous example, we used the `(clear)` function which clears the canvas,
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## Pixels
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## Pixels
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This section will cover how to manipulate the pixels of an image.
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### Pixels
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### Pixels
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First let's open an image, ideally one in color, and change every pixel of a selected area:
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```
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(open $path)
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(pixels
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(rect 100 100 200 200) saturation 10)
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```
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### saturation
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### saturation
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In the previous example, we boosted the saturation of a region of the image, to desaturate an entire image, you can first use `(frame)` which returns the size of the entire canvas, and set the pixel filter to `saturation` and the value to `0.5`:
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```
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(open $path)
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(pixels
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(frame) saturation 0.5)
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```
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### convolve
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### convolve
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Effects which use the surrounding pixels, or convolution matrix, are used with the `(convolve)` function, you can learn more about it [here](https://en.wikipedia.org/wiki/Kernel_(image_processing)).
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### sharpen
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### sharpen
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```
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(open $path)
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(convolve
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(frame) sharpen)
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```
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Custom convolve kernels can also be created like this:
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```
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(open $path)
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(def blur
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(
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(-1 -1 -1)
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(-1 5 -1)
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(-1 -1 -1)))
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(convolve
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(frame) blur)
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```
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## Events
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## Events
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### On
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This section will demonstrate how to use events in Ronin to create interactive scripts.
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### MouseMove
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### Echo
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You can print some content to the screen in Ronin, by using the `(echo)` function, for example:
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```
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(echo "hello")
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```
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### MouseDown
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Let's use the `(debug)` function to display the position of the mouse cursor in the interface.
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```
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(on "mouse-down" echo)
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```
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We can define a function that happens when the `mouse-down` event is detected:
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```
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; define the function
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(defn draw-rect
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(e)
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(
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(clear)
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(fill
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(rect
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(of e :x)
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(of e :y) 100 100) "red")))
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; use the function
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(on "mouse-down" draw-rect)
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```
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For more examples of functions, see the [examples](https://github.com/hundredrabbits/Ronin/tree/master/examples).
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### Animate
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### Animate
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The `animate` event fires around 30 times per second, and is a perfect tool to create animations. Following the previous example, and the pattern of creating a function and binding it to the event, let's make a function that will use the `(time)` to animate a box:
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```
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; define the function
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(defn wob-rect
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()
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(
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(clear)
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(def rect-x 300)
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(def rect-y (add (mul (sin (time 0.005)) 50) 300))
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(fill
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(rect rect-x rect-y 100 100) "red")))
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; use the function
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(on "animate" wob-rect)
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```
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### OSC
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### OSC
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Other programs can communicate with Ronin via OSC with the previous pattern. For example, if you send OSC data to the port `49162`, at the path `/a`, the event can be used in Ronin to trigger a function:
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```
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(on "/a" echo)
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```
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I hope this workshop has been enlightening, if you have questions or suggestions, please visit the [community](https://hundredrabbits.itch.io/ronin/community). Enjoy!
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@ -61,7 +61,9 @@ function Ronin () {
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}
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}
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this.log = function (...msg) {
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this.log = function (...msg) {
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this.commander.setStatus(msg.reduce((acc, val) => { return acc + val + ' ' }, ''))
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this.commander.setStatus(msg.reduce((acc, val) => {
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return acc + JSON.stringify(val).replace(/\"/g,'').trim() + ' '
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}, ''))
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}
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}
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this.load = function (content = this.default()) {
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this.load = function (content = this.default()) {
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