Added some presets to README.md

This commit is contained in:
Devine Lu Linvega 2016-11-15 13:29:31 -08:00
parent fd4428aafa
commit b73da6c167
5 changed files with 16 additions and 7 deletions

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@ -75,3 +75,9 @@ $ ! ; Clear temporary storage
?5 ; random: 0..5 ?5 ; random: 0..5
45' ; degree: 45/365 45' ; degree: 45/365
``` ```
#Presets
##Radial Brush
```
> 600,400 45' 3;> 600,400 90' 3;> 600,400 135' 3;> 600,400 180' 3;> 600,400 225' 3;> 600,400 270' 3;> 600,400 315' 3
```

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@ -22,8 +22,8 @@
</head> </head>
<body> <body>
<div id='ronin'> <div id='ronin'>
<canvas id='overlay' width="1280" height="800"></canvas> <canvas id='overlay' width="1480" height="800"></canvas>
<canvas id="workspace" width="1280" height="800" style="background:#efefef"></canvas> <canvas id="workspace" width="1480" height="800" style="background:#efefef"></canvas>
<div id ='commander'> <div id ='commander'>
<div id='commander_hint'>Hey</div> <div id='commander_hint'>Hey</div>
<input id='commander_input'/> <input id='commander_input'/>

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@ -69,6 +69,10 @@ function Keyboard()
if(multi[1]){commander.active(multi[1].split(" "));} if(multi[1]){commander.active(multi[1].split(" "));}
if(multi[2]){commander.active(multi[2].split(" "));} if(multi[2]){commander.active(multi[2].split(" "));}
if(multi[3]){commander.active(multi[3].split(" "));} if(multi[3]){commander.active(multi[3].split(" "));}
if(multi[4]){commander.active(multi[4].split(" "));}
if(multi[5]){commander.active(multi[5].split(" "));}
if(multi[6]){commander.active(multi[6].split(" "));}
if(multi[7]){commander.active(multi[7].split(" "));}
} }
else{ else{
commander.active(cmd.split(" ")); commander.active(cmd.split(" "));

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@ -45,14 +45,13 @@ function Pointer(offset = new Position(), color = new Color('000000'))
this.position = function() this.position = function()
{ {
if(this.angle){ if(this.angle){
var angle_radian = this.angle * Math.PI / 180;
var deltaX = ronin.brush.position.x - this.offset.x; var deltaX = ronin.brush.position.x - this.offset.x;
var deltaY = ronin.brush.position.y - this.offset.y; var deltaY = ronin.brush.position.y - this.offset.y;
var t = Math.atan2(deltaY, deltaX); var t = Math.atan2(deltaY, deltaX) + angle_radian;
var radius = 45; var radius = ronin.brush.position.distance_to(this.offset);
var x = Math.cos(t) * radius; var x = Math.cos(t) * radius;
var y = Math.sin(t) * radius; var y = Math.sin(t) * radius;
return new Position(x + this.offset.x,y + this.offset.y); return new Position(x + this.offset.x,y + this.offset.y);
} }
else if(this.mirror && this.mirror.width > 0){ else if(this.mirror && this.mirror.width > 0){

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@ -6,7 +6,7 @@ function Canvas(element)
this.active = function(cmd) this.active = function(cmd)
{ {
if(cmd.bang()){ clear(); } if(cmd.bang()){ this.clear(); }
if(cmd.rect()){ if(cmd.rect()){
this.resize(cmd.rect()); this.resize(cmd.rect());