Updated docs
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WORKSHOP.md
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WORKSHOP.md
@ -15,7 +15,7 @@ This section will teach the basics of opening, cropping and saving an image file
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To open an image, **and resize the canvas to fit the image size**, type the following text, drag an image file onto the Ronin window and press `cmd+r`:
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To open an image, **and resize the canvas to fit the image size**, type the following text, drag an image file onto the Ronin window and press `cmd+r`:
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```
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```lisp
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(open $path)
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(open $path)
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```
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```
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@ -23,14 +23,14 @@ To open an image, **and resize the canvas to fit the image size**, type the foll
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To import an image onto the current canvas, type the following text, drag an image file onto the Ronin window, trace a shape in the canvas and press `cmd+r`:
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To import an image onto the current canvas, type the following text, drag an image file onto the Ronin window, trace a shape in the canvas and press `cmd+r`:
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```
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```lisp
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(import $path
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(import $path
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(guide $rect))
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(guide $rect))
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```
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```
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The previous code will import an image, and preserve its ratio. Alternatively, you could use a `$line` to stretch the image, or a `$pos` to simply draw the image at its original size.
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The previous code will import an image, and preserve its ratio. Alternatively, you could use a `$line` to stretch the image, or a `$pos` to simply draw the image at its original size.
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```
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```lisp
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(import $path
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(import $path
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(guide $line))
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(guide $line))
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```
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```
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@ -39,7 +39,7 @@ The previous code will import an image, and preserve its ratio. Alternatively, y
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To crop the canvas, type the following text, drag an image file onto the Ronin window press `cmd+r`:
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To crop the canvas, type the following text, drag an image file onto the Ronin window press `cmd+r`:
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```
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```lisp
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(import $path
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(import $path
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(pos 0 0))
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(pos 0 0))
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(crop
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(crop
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@ -50,18 +50,26 @@ To crop the canvas, type the following text, drag an image file onto the Ronin w
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To export the resulting image, type the following text, drag an image file onto the Ronin window, then drag a folder and add the new file's name, and press `cmd+r`:
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To export the resulting image, type the following text, drag an image file onto the Ronin window, then drag a folder and add the new file's name, and press `cmd+r`:
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```
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```lisp
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(import $path)
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(import $path)
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(export $path)
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(export $path)
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```
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```
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For example, a version of that same code with file paths, might look something like the following, notice how the `(rect)` is omitted, if a `(rect)` is not present, the entire canvas size will be exported:
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For example, a version of that same code with file paths, might look something like the following, notice how the `(rect)` is omitted, if a `(rect)` is not present, the entire canvas size will be exported:
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```
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```lisp
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(import "~/Desktop/photo.jpg")
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(import "~/Desktop/photo.jpg")
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(export "~/Desktop/export.png")
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(export "~/Desktop/export.png")
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```
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```
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If you are working on from a saved `.lisp` file, you can also export directly into the working directory with:
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```lisp
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(export
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(concat
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(dirpath) "/" "hello.jpg"))
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```
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## Draw
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## Draw
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This section will teach you how to draw some basic shapes and colorize them.
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This section will teach you how to draw some basic shapes and colorize them.
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@ -70,14 +78,14 @@ This section will teach you how to draw some basic shapes and colorize them.
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In Ronin, a shape is either a `(rect)`, a `(line)`, a `(circle)` or a `(pos)`. To draw the outline of any shape, wrap the shape inside of a `(stroke shape width color)` function, like:
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In Ronin, a shape is either a `(rect)`, a `(line)`, a `(circle)` or a `(pos)`. To draw the outline of any shape, wrap the shape inside of a `(stroke shape width color)` function, like:
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```
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```lisp
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(stroke
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(stroke
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(rect 100 100 300 200) 10 "red")
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(rect 100 100 300 200) 10 "red")
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```
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```
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Or, if you would like to trace the shape with your mouse:
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Or, if you would like to trace the shape with your mouse:
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```
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```lisp
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(stroke
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(stroke
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$rect 10 "red")
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$rect 10 "red")
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```
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```
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@ -86,7 +94,7 @@ Or, if you would like to trace the shape with your mouse:
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To fill the inside of any shape, wrap it inside of a `(fill shape color)` function, like:
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To fill the inside of any shape, wrap it inside of a `(fill shape color)` function, like:
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```
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```lisp
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(fill
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(fill
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(rect 100 100 300 200) "orange")
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(rect 100 100 300 200) "orange")
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```
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```
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@ -95,7 +103,7 @@ To fill the inside of any shape, wrap it inside of a `(fill shape color)` functi
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To colorize a stroke or a fill, with a gradient, use the `(gradient line colors)` where the colors is a list of colors like `("blue" "red" "yellow")`:
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To colorize a stroke or a fill, with a gradient, use the `(gradient line colors)` where the colors is a list of colors like `("blue" "red" "yellow")`:
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```
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```lisp
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(clear)
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(clear)
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(fill
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(fill
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(circle 300 300 200)
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(circle 300 300 200)
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@ -106,7 +114,7 @@ To colorize a stroke or a fill, with a gradient, use the `(gradient line colors)
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To better understand how the `(line)` affects the coloring of the circle, wrap the `$line` inside a `(guide)`, as follows to preserve the guide interface:
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To better understand how the `(line)` affects the coloring of the circle, wrap the `$line` inside a `(guide)`, as follows to preserve the guide interface:
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```
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```lisp
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(clear)
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(clear)
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(fill
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(fill
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(circle 300 300 200)
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(circle 300 300 200)
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@ -119,7 +127,7 @@ To better understand how the `(line)` affects the coloring of the circle, wrap t
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In the previous example, we used the `(clear)` function, which clears the canvas, but it can also be used to clear only a part of the canvas:
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In the previous example, we used the `(clear)` function, which clears the canvas, but it can also be used to clear only a part of the canvas:
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```
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```lisp
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(clear)
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(clear)
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(fill
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(fill
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(frame) "red")
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(frame) "red")
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@ -135,7 +143,7 @@ This section will cover how to manipulate the pixels of an image.
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First let's open an image, ideally one in color, and change every pixel of a selected area at `(rect 100 100 200 200)`:
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First let's open an image, ideally one in color, and change every pixel of a selected area at `(rect 100 100 200 200)`:
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```
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```lisp
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(open $path)
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(open $path)
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(pixels
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(pixels
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(rect 100 100 200 200) saturation 10)
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(rect 100 100 200 200) saturation 10)
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@ -145,7 +153,7 @@ First let's open an image, ideally one in color, and change every pixel of a sel
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In the previous example, we increased the saturation of a region of the image, to desaturate an entire image, you can first use `(frame)` which will select the entire canvas, and set the pixel filter to `saturation` and the value to `0.5`(50% saturation):
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In the previous example, we increased the saturation of a region of the image, to desaturate an entire image, you can first use `(frame)` which will select the entire canvas, and set the pixel filter to `saturation` and the value to `0.5`(50% saturation):
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```
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```lisp
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(open $path)
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(open $path)
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(pixels
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(pixels
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(frame) saturation 0.5)
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(frame) saturation 0.5)
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@ -157,7 +165,7 @@ Effects which use the surrounding pixels, or convolution matrix, are used with t
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### sharpen
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### sharpen
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```
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```lisp
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(open $path)
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(open $path)
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(convolve
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(convolve
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(frame) sharpen)
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(frame) sharpen)
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@ -165,7 +173,7 @@ Effects which use the surrounding pixels, or convolution matrix, are used with t
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Custom convolve kernels can also be created like this:
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Custom convolve kernels can also be created like this:
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```
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```lisp
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(open $path)
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(open $path)
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(def blur
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(def blur
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(
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(
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@ -184,7 +192,7 @@ This section will demonstrate how to use events in Ronin to create interactive s
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You can print some content to the screen in Ronin, by using the `(echo)` function, for example, the following script will write the word `hello` at the bottom left of the interface:
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You can print some content to the screen in Ronin, by using the `(echo)` function, for example, the following script will write the word `hello` at the bottom left of the interface:
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```
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```lisp
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(echo "hello")
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(echo "hello")
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```
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```
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@ -192,13 +200,13 @@ You can print some content to the screen in Ronin, by using the `(echo)` functio
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Let's use the `(debug)` function to display the position of the mouse cursor in the interface.
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Let's use the `(debug)` function to display the position of the mouse cursor in the interface.
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```
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```lisp
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(on "mouse-down" echo)
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(on "mouse-down" echo)
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```
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```
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We can define a function that triggers when the `mouse-down` event is detected, or when you click on the canvas:
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We can define a function that triggers when the `mouse-down` event is detected, or when you click on the canvas:
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```
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```lisp
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; define the function
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; define the function
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(defn draw-rect
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(defn draw-rect
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(e)
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(e)
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@ -215,7 +223,7 @@ You can find a more elaborate version of this example [here](https://github.com/
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The `animate` event fires around 30 times per second, and is a perfect tool to create animations. Following the previous example, and the pattern of creating a function and binding it to the event, let's make a function that will use the `(time)` to animate a box:
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The `animate` event fires around 30 times per second, and is a perfect tool to create animations. Following the previous example, and the pattern of creating a function and binding it to the event, let's make a function that will use the `(time)` to animate a box:
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```
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```lisp
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; define the function
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; define the function
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(defn wob-rect
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(defn wob-rect
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()
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()
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@ -235,7 +243,7 @@ You can find a more elaborate version of this example [here](https://github.com/
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Other programs can communicate with Ronin via OSC with the previous pattern. For example, if you send OSC data to the port `49162`, at the path `/a`, the event can be used in Ronin to trigger a function:
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Other programs can communicate with Ronin via OSC with the previous pattern. For example, if you send OSC data to the port `49162`, at the path `/a`, the event can be used in Ronin to trigger a function:
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```
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```lisp
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(on "/a" echo)
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(on "/a" echo)
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```
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```
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