Improved docs
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README.md
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README.md
@ -56,7 +56,7 @@ Ronin helpers are keywords that facilitates adding coordinates from the canvas i
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- `(line ax ay bx by)` Returns a line shape.
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- `(line ax ay bx by)` Returns a line shape.
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- `(text x y p t ~a ~f)` Returns a text shape.
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- `(text x y p t ~a ~f)` Returns a text shape.
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- `(svg x y d)` Returns a svg shape.
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- `(svg x y d)` Returns a svg shape.
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- `(offset a b)` Returns the offset between two pos.
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- `(offset a b)` Offsets pos a with pos b, returns a.
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- `(stroke shape color ~thickness)` Strokes a shape.
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- `(stroke shape color ~thickness)` Strokes a shape.
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- `(fill ~rect)` Fills a shape.
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- `(fill ~rect)` Fills a shape.
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- `(gradient line ~colors 'black'])` Defines a gradient color.
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- `(gradient line ~colors 'black'])` Defines a gradient color.
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@ -88,13 +88,13 @@ Ronin helpers are keywords that facilitates adding coordinates from the canvas i
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- `(mod a b)` Returns the modulo of a and b.
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- `(mod a b)` Returns the modulo of a and b.
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- `(clamp val min max)` Clamps a value between min and max.
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- `(clamp val min max)` Clamps a value between min and max.
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- `(step val step)`
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- `(step val step)`
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- `(min)`
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- `(min)` Clamp value from.
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- `(max)`
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- `(max)` Clamp value at.
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- `(ceil)`
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- `(ceil)` Round up to the nearest integer.
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- `(floor)` Round down to the nearest integer.
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- `(floor)` Round down to the nearest integer.
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- `(sin)`
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- `(sin)`
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- `(cos)`
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- `(cos)`
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- `(log)` Caclulates on the base of e.
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- `(log)` Caclulates on the base.
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- `(pow a b)` Calculates a^b.
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- `(pow a b)` Calculates a^b.
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- `(sqrt)` Calculate the square root.
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- `(sqrt)` Calculate the square root.
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- `(sq a)` Calculate the square.
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- `(sq a)` Calculate the square.
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@ -82,7 +82,7 @@ function Library (ronin) {
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return { x, y, d }
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return { x, y, d }
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}
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}
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this.offset = (a, b) => { // Returns the offset between two pos.
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this.offset = (a, b) => { // Offsets pos a with pos b, returns a.
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a.x += b.x
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a.x += b.x
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a.y += b.y
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a.y += b.y
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return a
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return a
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@ -266,11 +266,11 @@ function Library (ronin) {
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return Math.round(val / step) * step
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return Math.round(val / step) * step
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}
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}
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this.min = Math.min
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this.min = Math.min // Clamp value from.
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this.max = Math.max
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this.max = Math.max // Clamp value at.
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this.ceil = Math.ceil
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this.ceil = Math.ceil // Round up to the nearest integer.
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this.floor = Math.floor // Round down to the nearest integer.
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this.floor = Math.floor // Round down to the nearest integer.
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@ -278,7 +278,7 @@ function Library (ronin) {
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this.cos = Math.cos
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this.cos = Math.cos
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this.log = Math.log // Caclulates on the base of e.
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this.log = Math.log // Caclulates on the base.
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this.pow = (a, b) => { // Calculates a^b.
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this.pow = (a, b) => { // Calculates a^b.
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return Math.pow(a, b)
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return Math.pow(a, b)
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