Progress on magnet
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@ -7,11 +7,6 @@ function Cursor(rune)
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this.mode = "vertex";
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// default vertex
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// shift rect
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// alt -> arc_to_clockwise
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// ctrl -> arc_to_counterclockwise
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this.mouse_down = function(e)
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{
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e.preventDefault();
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@ -4,27 +4,27 @@ function Grid()
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this.el.id = "grid";
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this.draw = function()
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this.draw = function(size = 60, step = 5)
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{
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var size = 60;
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var x = 1;
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while(x < this.el.width/size){
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var y = 1;
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while(y < (this.el.height/size)-1){
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this.draw_vertex(x * size,y * size)
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var is_marker = (x % step == 0 && y % step == 0)
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this.draw_vertex(x * size,y * size,is_marker)
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y += 1;
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}
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x += 1;
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}
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}
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this.draw_vertex = function(x,y)
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this.draw_vertex = function(x,y,is_marker)
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{
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var ctx = this.context();
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var r = 1.5;
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ctx.beginPath();
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ctx.arc(x, y, 1.5, 0, 2 * Math.PI, false);
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ctx.fillStyle = '#ccc';
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ctx.fillStyle = is_marker ? '#000' : '#ccc';
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ctx.fill();
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}
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@ -4,8 +4,19 @@ function Magnet()
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this.settings = {size:15,rate:4};
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this.methods.lock = function()
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this.methods.lock = function(q)
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{
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var size = parseInt(q);
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if(size < 5){ return; }
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console.log(size)
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ronin.grid.draw(size);
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}
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this.methods.unlock = function(q)
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{
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console.log(q)
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}
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}
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@ -69,6 +69,7 @@ function Ronin()
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this.guide.update();
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// this.commander.input_el.value = "io import:~/Desktop/test.png anchor=$";
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this.commander.input_el.value = "path stroke:$+";
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// this.commander.input_el.value = "path stroke:$+";
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this.commander.input_el.value = "magnet lock:";
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}
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}
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