Vector positions are now relative

This commit is contained in:
Devine Lu Linvega 2017-01-25 16:21:27 -07:00
parent 450aee4f72
commit 6dba090b1f
3 changed files with 31 additions and 13 deletions

View File

@ -3,7 +3,7 @@ function FileSave(rune)
Module.call(this,rune);
this.parameters = [];
this.variables = {"format" : "[png/jpg]"};
this.variables = {"format" : "[png/jpg/svg]"};
this.docs = "Creates a new window with a image of the resulting canvas in the specified format.";
@ -19,7 +19,11 @@ function FileSave(rune)
{
var d = null;
if(cmd.variable("format") && cmd.variable("format").value == "jpg"){
if(cmd.variable("format") && cmd.variable("format").value == "svg"){
// TODO
return;
}
else if(cmd.variable("format") && cmd.variable("format").value == "jpg"){
var d = this.merge().element.toDataURL('image/jpeg');
}
else{

View File

@ -7,6 +7,7 @@ function Vector(rune)
this.layer = null;
this.coordinates = [];
this.last_pos = null;
this.install = function()
{
@ -61,7 +62,7 @@ function Vector(rune)
var command = "+ ";
for (var i = 0; i < this.coordinates.length; i++) {
command += i == 0 ? "M"+this.coordinates[i]+" " : this.coordinates[i]+" ";
command += this.coordinates[i]+" ";
}
return command;
}
@ -88,7 +89,13 @@ function Vector(rune)
{
this.click = null;
// Add the right thing
if(this.coordinates.length == 0){
this.coordinates.push("M"+position.render());
}
else{
var offset = this.last_pos ? position.offset(this.last_pos) : position;
if(keyboard.shift_held == true && keyboard.alt_held == true){
this.coordinates.push("M"+position.render());
}
@ -99,11 +106,13 @@ function Vector(rune)
this.coordinates.push("A1,1 0 0,0 "+position.render());
}
else{
this.coordinates.push(position.render());
this.coordinates.push("l"+offset.render());
}
}
commander.element_input.value = this.create_command();
commander.hint.update();
this.passive(commander.cmd());
this.last_pos = position;
}
}

View File

@ -25,6 +25,11 @@ function Position(position_str = "0,0",y = null)
return Math.sqrt( (this.x-target.x)*(this.x-target.x) + (this.y-target.y)*(this.y-target.y) );
}
this.offset = function(position = new Position(0,0))
{
return new Position(this.x - position.x,this.y - position.y);
}
this.normalize = function(rect)
{
if(this.x < 0){