Fixed issue with pointers
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f2ed407b85
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6b7a10686f
@ -127,7 +127,7 @@ function Pointer(offset = new Position(), color = null, scale = 1)
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ronin.frame.context().beginPath();
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ronin.frame.context().arc(this.position().x, this.position().y, radius/2, 0, 2 * Math.PI, false);
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ronin.frame.context().lineWidth = 0;
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ronin.frame.context().fillStyle = this.color ? this.color : ronin.brush.settings["color"].to_f();
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ronin.frame.context().fillStyle = this.color ? this.color : ronin.brush.settings["color"].value;
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ronin.frame.context().fill();
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ronin.frame.context().closePath();
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}
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