Added grid
This commit is contained in:
61
sources/scripts/grid.js
Normal file
61
sources/scripts/grid.js
Normal file
@@ -0,0 +1,61 @@
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function Grid()
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{
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this.el = document.createElement('canvas'); this.el.id = "grid";
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this.install = function()
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{
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ronin.el.appendChild(this.el);
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}
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this.update = function()
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{
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this.el.width = window.innerWidth * 2;
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this.el.height = window.innerHeight * 2;
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this.el.style.width = (window.innerWidth)+"px";
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this.el.style.height = (window.innerHeight)+"px";
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this.draw();
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}
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this.draw = function()
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{
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var size = 60;
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var x = 1;
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while(x < this.el.width/size){
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var y = 1;
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while(y < (this.el.height/size)-1){
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this.draw_vertex(x * size,y * size)
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y += 1;
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}
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x += 1;
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}
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}
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this.draw_vertex = function(x,y)
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{
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var ctx = this.context();
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var r = 1.5;
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ctx.beginPath();
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ctx.arc(x, y, 1.5, 0, 2 * Math.PI, false);
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ctx.fillStyle = '#ccc';
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ctx.fill();
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}
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this.context = function()
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{
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return this.el.getContext('2d');
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}
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this.resize_to = function(size)
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{
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this.el.width = size.width * 2;
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this.el.height = size.height * 2;
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this.el.style.width = size.width+"px";
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this.el.style.height = size.height+"px";
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}
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this.clear = function()
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{
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ronin.render.context().clearRect(0, 0, this.el.width, this.el.height);
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}
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}
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@@ -8,20 +8,29 @@ function Keyboard()
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this.key_down = function(e)
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{
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if(e.key == "Enter"){
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e.preventDefault();
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ronin.commander.validate();
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}
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if(e.key == "Escape"){
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e.preventDefault();
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ronin.commander.input_el.blur();;
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}
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if(e.key == "]"){
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e.preventDefault();
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ronin.brush.mod_size(1);
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}
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if(e.key == "["){
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e.preventDefault();
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ronin.brush.mod_size(-1);
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}
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if(e.key == "n" && (e.ctrlKey || e.metaKey)){
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e.preventDefault();
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ronin.render.clear();
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}
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ronin.hint.update(e);
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}
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}
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@@ -16,9 +16,11 @@ function Module(name)
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for(route_id in this.routes){
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var route_val = this.routes[route_id];
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html += route_val+"->"+route_id;
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html += route_val+"->"+route_id+" ";
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}
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console.log(this.name,this.settings);
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return html.trim() != "" ? "<b>"+this.name+"</b> "+html.trim() : "";
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}
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}
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@@ -6,18 +6,19 @@ function Brush()
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this.pointers = [
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new Pointer({offset:{x:0,y:0}}),
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new Pointer({offset:{x:2,y:2}}),
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new Pointer({offset:{x:4,y:4}}),
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new Pointer({offset:{x:1,y:0}}),
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new Pointer({offset:{x:-1,y:0}}),
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new Pointer({offset:{x:0,y:1}}),
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new Pointer({offset:{x:0,y:-1}}),
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];
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// brush speed->blue speed->thickness noise->green
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this.ports.speed = 0;
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this.ports.distance = 0;
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this.ports.red = 255;
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this.ports.green = 0;
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this.ports.blue = 0;
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this.ports.alpha = 1;
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this.ports.x = 1;
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this.ports.noise = 0;
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this.thickness = function(line)
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@@ -31,7 +32,7 @@ function Brush()
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this.offset = function(line)
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{
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if(this.ports[this.routes.offset]){
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return this.ports[this.routes.offset] * this.settings.size;
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return this.ports[this.routes.offset];
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}
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return 1;
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}
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@@ -47,7 +48,6 @@ function Brush()
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this.green = function(line)
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{
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if(this.ports[this.routes.green]){
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console.log(this.ports[this.routes.green])
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return this.ports[this.routes.green] * 255;
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}
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return this.ports.green;
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@@ -63,7 +63,10 @@ function Brush()
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this.alpha = function(line)
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{
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return 1;
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if(this.ports[this.routes.alpha]){
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return this.ports[this.routes.alpha];
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}
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return this.ports.alpha;
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}
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this.stroke = function(line)
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@@ -72,7 +75,8 @@ function Brush()
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this.ports.speed = distance_between(line.from,line.to)/15.0;
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this.ports.distance += this.ports.speed;
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this.ports.noise = Math.random(255);
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this.ports.noise = Math.random(255/255.0);
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this.ports.x = line.from.x/2;
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for(pointer_id in this.pointers){
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this.pointers[pointer_id].stroke(line);
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@@ -122,8 +126,6 @@ function Pointer(options)
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ctx.strokeStyle = "rgba("+clamp(parseInt(ronin.brush.red()),0,255)+","+clamp(parseInt(ronin.brush.green()),0,255)+","+clamp(parseInt(ronin.brush.blue()),0,255)+","+ronin.brush.alpha()+")";
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ctx.stroke();
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ctx.closePath();
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console.log("rgba("+clamp(parseInt(ronin.brush.red()),0,255)+","+clamp(parseInt(ronin.brush.green()),0,255)+","+clamp(parseInt(ronin.brush.blue()),0,255)+","+ronin.brush.alpha()+")");
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}
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function clamp(v, min, max)
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@@ -1,4 +1,6 @@
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function Frame()
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{
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Module.call(this,"frame");
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this.settings = {width:200,height:200};
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}
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@@ -1,6 +1,6 @@
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function Render()
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{
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this.el = document.createElement('canvas');
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this.el = document.createElement('canvas'); this.el.id = "render";
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this.install = function()
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{
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@@ -27,4 +27,9 @@ function Render()
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this.el.style.width = size.width+"px";
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this.el.style.height = size.height+"px";
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}
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this.clear = function()
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{
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ronin.render.context().clearRect(0, 0, this.el.width, this.el.height);
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}
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}
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@@ -3,6 +3,7 @@ function Ronin()
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this.el = document.createElement('yu');
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this.el.id = "ronin";
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this.grid = new Grid();
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this.io = new IO();
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this.keyboard = new Keyboard();
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this.commander = new Commander();
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@@ -24,6 +25,7 @@ function Ronin()
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{
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document.body.appendChild(this.el);
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this.grid.install();
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this.render.install();
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this.commander.install();
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this.hint.install();
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@@ -43,6 +45,7 @@ function Ronin()
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console.log("Ronin","Started");
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this.render.update();
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this.grid.update();
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}
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this.resize_to = function(size)
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