Merge pull request #3 from netgrind/master
Added chromatic aberration filter
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commit
39b36b3040
@ -68,6 +68,8 @@ $ ! ; Clear temporary storage
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: balance red 0.9 0.4 0.7 ; Set color balance red to 0.9 0.4 0.7
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: balance white 0.7 0.7 0.7 ; Set color balance white to 0.7 0.7 0.7
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: sharpen 0.5 ; Sharpen image to 50%
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: chromatic 10 ; Shifts, from center, pixels red value by 10, green by 5, blue by 0
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: chromatic 8 0 16 ; Shifts, from center, pixels red value by 8, green by 0, blue by 16
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```
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##Translate*
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@ -16,6 +16,9 @@ function Filter(element)
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case "saturation":
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this.filter_saturation(this.pixels(),p);
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break;
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case "chromatic":
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this.filter_chromatic(this.pixels(),p);
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break;
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}
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}
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@ -41,6 +44,74 @@ function Filter(element)
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ronin.canvas.context().putImageData(pixels, 0, 0, 0, 0, pixels.width, pixels.height);
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}
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this.filter_chromatic = function(pixels = this.pixels(),p = null)
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{
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var s;
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if(p.length == 0)
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s = {r:2,g:2,b:2};
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else if(p.length < 3)
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s = {r:parseFloat(p[0]), g:parseFloat(p[0])*.5, b:0};
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else
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s = {r:parseFloat(p[0]), g:parseFloat(p[1]), b:parseFloat(p[2])};
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var hw = pixels.width*.5;
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var hh = pixels.height*.5;
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var maxLength = Math.sqrt(hw*hw+hh*hh);
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var output = new ImageData(pixels.width, pixels.height);
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for (var i=0; i<pixels.width; i++) {
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for(var j=0; j<pixels.height; j++){
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var x = i-hw;
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var y = j-hh;
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var a = Math.atan2(y,x);
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var d = Math.sqrt(x*x+y*y);
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var f = (d-s.r*d/maxLength);
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x = Math.cos(a)*f+hw;
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y = Math.sin(a)*f+hh;
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var r = this.get_color_bilinear(pixels, x, y);
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f = (d-s.g*d/maxLength);
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x = Math.cos(a)*f+hw;
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y = Math.sin(a)*f+hh;
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var g = this.get_color_bilinear(pixels, x, y);
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f = (d-s.b*d/maxLength);
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x = Math.cos(a)*f+hw;
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y = Math.sin(a)*f+hh;
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var b = this.get_color_bilinear(pixels, x, y);
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var c = {r:r.r, g:g.g, b:b.b,a:Math.max(r.a, Math.max(g.a,b.a))};
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this.set_color(output, c, i,j);
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}
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}
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ronin.canvas.clear();
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ronin.canvas.context().putImageData(output, 0, 0, 0, 0, pixels.width, pixels.height);
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}
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this.set_color = function(pixels, color, x, y){
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x = Math.max(0,Math.min(x,pixels.width-1));
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y = Math.max(0,Math.min(y,pixels.height-1));
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var index = (x+y*pixels.width)*4;
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pixels.data[index] = color.r;
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pixels.data[index+1] = color.g;
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pixels.data[index+2] = color.b;
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pixels.data[index+3] = color.a;
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}
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this.get_color = function(pixels,x,y){
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x = Math.max(0,Math.min(x,pixels.width-1));
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y = Math.max(0,Math.min(y,pixels.height-1));
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var index = (x+y*pixels.width)*4;
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return {r:pixels.data[index], g:pixels.data[index+1], b:pixels.data[index+2], a:pixels.data[index+3]};
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}
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this.get_color_bilinear = function(pixels, x, y){
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var c1 = this.get_color(pixels, Math.floor(x),Math.floor(y));
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var c2 = this.get_color(pixels, Math.ceil(x),Math.floor(y));
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var c3 = this.get_color(pixels, Math.floor(x),Math.ceil(y));
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var c4 = this.get_color(pixels, Math.ceil(x),Math.ceil(y));
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return this.lerp_color(this.lerp_color(c1,c2, x%1),this.lerp_color(c3,c4, x%1), y%1);
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}
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this.lerp_color = function(c1, c2, t){
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return {r:c1.r+t*(c2.r-c1.r), g:c1.g+t*(c2.g-c1.g), b:c1.b+t*(c2.b-c1.b), a:c1.a+t*(c2.a-c1.a)};
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}
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//
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this.pixels = function()
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