Guides now tile, and can be positioned at the bottom.
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657694b255
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@ -4,7 +4,7 @@ canvas:hover { cursor: crosshair;}
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#guides { position:fixed; z-index:1000;}
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#commander { display:none; }
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#commander { display:none; z-index: 2000; }
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#commander.visible { display:block; }
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#commander.hidden { display:none; }
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#commander input { background:black; padding:15px; position:fixed; bottom:0; color:white; left:0; border:0; width:calc(100vw); font-family:courier; cursor:pointer; display:block;}
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@ -8,7 +8,17 @@ function Guide(position = new Position(),rect = new Rect(),color = new Color())
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{
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context.beginPath();
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if(this.position.x > 0 && this.position.y > 0 && (this.rect.w > 0 || this.rect.h > 0)){
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if((this.position.x < 0 || this.position.y < 0) && (this.rect.w > 0 || this.rect.h > 0)){
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var new_x = this.position.x < 0 ? canvas.width - Math.abs(this.position.x) - this.rect.w : this.position.x;
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var new_y = this.position.y < 0 ? canvas.height - Math.abs(this.position.y) - this.rect.h : this.position.y;
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console.log(new_y);
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context.moveTo(new_x,new_y);
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context.lineTo(new_x + this.rect.w,new_y);
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context.lineTo(new_x + this.rect.w,new_y + this.rect.h);
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context.lineTo(new_x,new_y + this.rect.h);
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context.lineTo(new_x,new_y);
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}
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else if(this.position.x > 0 && this.position.y > 0 && (this.rect.w > 0 || this.rect.h > 0)){
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context.moveTo(this.position.x,this.position.y);
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context.lineTo(this.position.x + this.rect.w,this.position.y);
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context.lineTo(this.position.x + this.rect.w,this.position.y + this.rect.h);
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@ -58,24 +58,25 @@ function Ronin()
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var w = p[2] ? p[2] : 0 ;
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var h = p[3] ? p[3] : 0 ;
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if(x < -10){
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if(x < -10 && w === 0 && h === 0){
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x = Math.abs(x);
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for (i = 0; i < canvas.width/x; i++) {
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var g = new Guide(new Position(x * i,y), new Rect(w,h), new Color('000000'));
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var g = new Guide(new Position(x * i,y), new Rect(w,h), new Color('ff0000'));
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g.draw(this.guides_context);
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}
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}
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else if(y < -10){
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else if(y < -10 && w === 0 && h === 0){
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y = Math.abs(y);
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for (i = 0; i < canvas.width/y; i++) {
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var g = new Guide(new Position(x,y* i), new Rect(w,h), new Color('000000'));
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var g = new Guide(new Position(x,y* i), new Rect(w,h), new Color('ff0000'));
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g.draw(this.guides_context);
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}
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}
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else{
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var g = new Guide(new Position(x,y), new Rect(w,h), new Color('000000'));
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var g = new Guide(new Position(x,y), new Rect(w,h), new Color('ff0000'));
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g.draw(this.guides_context);
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}
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}
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this.add_guide = function(p)
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@ -85,14 +86,15 @@ function Ronin()
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var w = p[2] ? p[2] : 0 ;
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var h = p[3] ? p[3] : 0 ;
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if(x < -10){
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if(x < -10 && w === 0 && h === 0){
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x = Math.abs(x);
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for (i = 0; i < canvas.width/x; i++) {
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var g = new Guide(new Position(x * i,y), new Rect(w,h), new Color('000000'));
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this.guides.push(g);
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}
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}
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else if(y < -10){
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else if(y < -10 && w === 0 && h === 0){
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y = Math.abs(y);
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for (i = 0; i < canvas.width/y; i++) {
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var g = new Guide(new Position(x,y* i), new Rect(w,h), new Color('000000'));
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