Fixed small issue with loading a .rin file
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		| @@ -1,3 +1,3 @@ | ||||
| frame.select what ;  | ||||
| frame.select main ;  | ||||
| frame.resize 400x400 ;  | ||||
| brush:color #ff00ff ; | ||||
| @@ -43,6 +43,7 @@ function Module(rune) | ||||
|   { | ||||
|     this.settings[name] = value.content.join(" "); | ||||
|     ronin.terminal.log(new Log(this,"Updated setting: "+name+", to "+this.settings[name])); | ||||
|     ronin.frame.update_widget(); | ||||
|   } | ||||
|  | ||||
|   this.add_method = function(method) | ||||
|   | ||||
| @@ -90,9 +90,10 @@ function Terminal(rune) | ||||
|   { | ||||
|     if(!ronin.terminal.queue[0]){ console.log("Finished queue"); return; } | ||||
|  | ||||
|     console.info(ronin.terminal.queue[0].trim()); | ||||
|     active(ronin.terminal.queue[0].trim()); | ||||
|     ronin.terminal.queue.shift(); | ||||
|     var entry = ronin.terminal.queue.shift(); | ||||
|     console.info(entry); | ||||
|     active(entry); | ||||
|     // ronin.terminal.queue.shift(); | ||||
|  | ||||
|     setTimeout(function(){ ronin.terminal.run(); }, 100); | ||||
|   } | ||||
|   | ||||
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