const ruinChest = [ 'repurposed_structures:chests/villages/ocean_house', 'endercon:end_ruin_barrel', 'minecraft:archaelogy/jungle_ruins', /grave$/, /^repurposed_structures:chests\/ruins\/land/, 'repurposed_structures:chests/bastions/underground/treasure', 'minecraft:chests/illager_mansion/secret_room', 'tetra:regular_ruin', 'nova_structures:chests/mangrove_witchhud', 'alexscaves:chests/witch_hut', 'nova_structures:chests/ruin_loot_master' ] LootJS.modifiers(event => { event .addLootTableModifier(ruinChest) .randomChance(0.15) .addLoot('exposure:camera') event .addLootTableModifier(ruinChest) .randomChance(0.1) .addLoot('playercollars:collar') event .addLootTableModifier(ruinChest) .randomChance(0.07) .addLoot('simpleradio:transceiver') event .addLootTableModifier(ruinChest) .randomChance(0.05) .addLoot('estrogen:estrogen_chip_cookie') }) ServerEvents.recipes(event => { event.remove("playercollars:collar") event.remove("exposure:camera") })